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Various code cleanup changes
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Now the 16x16 tiles are just called tiles and the 8x8 tiles are called subTiles.
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* Delete asm/object directory
* Restore evilSpirit.c
* Sync linker
* Delete data/const/object/evilSpirit.s
* Update assets.json
* Fix fields
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made during SGDQ23 while working on multiworld randomizer
Co-authored-by: Ibot02 <jtp.jtp@gmx.de>
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New Makefile
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big commit, but should be working ok now
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And split up subtasks and world events.
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Sort data according to the compilation using they belong to.
Extract background animations.
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