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Decompilation of The Legend of Zelda: The Minish Cap
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area.h
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Author
2025-03-09
cleanup
Henny022p
2024-01-06
Add more tilemap documentation
octorock
2024-01-06
Rename metaTiles
octorock
2023-12-28
Merge branch 'master' into tilemap-docs
octorock
2023-09-17
the rest of the portal types (2 unknown to me)
Reinmmar
2023-09-17
Labeled one Portal Type and some animations
Reinmmar
2022-12-11
Extract area metadata
octorock
2022-12-11
Extract dungeon maps
octorock
2022-09-03
Extract some data
octorock
2022-08-08
Various documentations
Tal Hayon
2022-05-18
Rename managers
octorock
2022-05-09
Match GenerateAreaHint
Tal Hayon
2022-05-09
Match sub_080186C0
Tal Hayon
2022-03-28
naming
theo3
2022-03-28
identify some functions
theo3
2022-03-21
added RoomID enum
Henny022p
2022-03-20
clean usage of transitions in existing code
Henny022p
2022-02-11
Remove struct from gArea.unk_0c
Tal Hayon
2022-02-10
Decompile roomInit.c asm_funcs
Tal Hayon
2022-02-09
Decompile Manager22
Tal Hayon
2022-01-04
game.c doc
theo3
2021-12-20
framestate, ezlo hint
theo3
2021-12-12
overworld
theo3
2021-11-12
loadRoom merge
theo3
2021-09-22
managerF.c: ok
Ibot02
2021-03-15
several more player functions done
theo3
2020-11-13
clang-format and newlines
theo3
2020-09-19
decompile WallMaster
Behemoth
2020-08-21
Manager3.c: ok
Ibot02
2020-08-06
more entity stuff
Behemoth
2020-07-18
room.c
theo3
2020-07-16
code_0804AA84.c
theo3
2020-06-16
flags.c
theo3
2020-06-13
clang-format
theo
2020-06-12
definition streamlining
theo