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Decompilation of The Legend of Zelda: The Minish Cap
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asm.h
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Author
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2025-03-09
cleanup graphics code
Henny022p
2024-01-21
Merge pull request #689 from KEKW555/KEKW555-patch-3
Theo
2024-01-06
Move function cast typedef
KEKW555
2024-01-06
Add specific multi return macro for GetFuserId function
KEKW555
2024-01-06
Fix format
octorock
2024-01-06
Rename vvv to actTile
octorock
2024-01-06
Rename metaTiles
octorock
2024-01-06
Merge branch 'master' into tilemap-docs
octorock
2024-01-01
npc5 document
theo3
2023-12-31
document tile asm functions
theo3
2023-12-30
label BounceUpdate asm
theo3
2023-12-28
Merge branch 'master' into tilemap-docs
octorock
2023-07-31
Create new entity structs for Objects
octorock
2023-07-05
Use metatile enum
octorock
2023-06-24
Create enums for Vvvs and MetaTiles
octorock
2023-06-17
Extract KeyValuePairs
octorock
2023-06-10
Extract some map data definitions
octorock
2023-05-31
Merge remote-tracking branch 'upstream/master' into tilemap-docs
octorock
2023-01-08
Name some more functions in common.c
Catobat
2022-12-21
Fix paths
octorock
2022-12-11
Extract dungeon maps
octorock
2022-08-22
Match sub_0807A5B8
Tal Hayon
2022-08-01
Match DelayedEntityLoadManager_Main
Tal Hayon
2022-07-22
Using sfx enum and some minor type changes
Tal Hayon
2022-03-30
sort out most of functions.h
theo3
2022-03-27
move function decls from player.c
theo3
2022-03-27
player asm wip
theo3
2022-03-07
Use same names for arm functions and their trampolines
octorock
2022-03-02
Merge playerUtils
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-31
Decompile Wizzrobes
octorock
2022-01-04
sort out functions.h
theo3
2022-01-03
naming work
theo3
2022-01-03
more game.c
theo3
2022-01-01
color.c, utils->common.c
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-27
finish player.c
theo3
2021-12-25
name asm funcs
theo3
2021-12-20
header overhaul
theo3