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Decompilation of The Legend of Zelda: The Minish Cap
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup structures.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-06-10
Extract some map data definitions
octorock
2022-12-22
Fix palette groups
octorock
2022-12-11
Extract dungeon maps
octorock
2022-07-25
Rename objects
octorock
2022-05-18
Rename managers
octorock
2022-04-10
Decompile Subtask_FadeIn/Out
Tal Hayon
2022-03-31
Decompile some of beanstalkSubtask
octorock
2022-03-06
Decompile enterPortalSubtask
octorock
2022-03-05
Improve LayerStruct
octorock
2022-01-05
document game.h
theo3
2022-01-04
sort out functions.h
theo3
2022-01-03
naming work
theo3
2022-01-03
more game.c
theo3
2022-01-01
color.c, utils->common.c
theo3
2021-12-28
rename files
theo3
2021-12-20
header overhaul
theo3
2021-12-18
finish fade.c
theo3
2021-12-12
overworld
theo3
2021-11-30
Moved some stuff to headers
Ibot02
2021-11-10
thumb interwork finished
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-10-26
add tiles.h
theo3
2021-07-04
Fix format.sh
octorock
2021-03-24
documented most audio stuff
Henny022p
2021-03-24
decompile audio
Henny022p
2021-03-21
fix entity.c search prototypes, add documentation
theo3
2021-03-21
main.c statics
theo3
2021-03-02
naming and documenting stuff
Henny022p
2021-02-28
more symbols
theo3
2021-02-26
tmp
theo3
2021-02-19
wip2
theo3
2021-02-19
begin arm_proxy.c
theo3
2021-02-16
clean up, move files to game.c
theo3
2021-02-02
document filescreen
theo3
2021-01-31
finish main.c
theo3
2020-11-23
done
theo3
2020-11-13
clang-format and newlines
theo3
2020-08-16
Start decompiling chooseFile.c
Marcus Huderle
2020-08-10
Document main screen handlers
Marcus Huderle
2020-08-05
Decompile some more of mainLoop.c
Marcus Huderle
2020-08-05
Match MainLoop()
Marcus Huderle
2020-08-04
struct_02002A40 -> structures.h
theo3
2020-07-21
menu main func OK
theo3
2020-07-16
dmaZero.c
theo3
2020-07-09
entity.spriteOrder -> entity.spriteRendering
theo3
2020-06-13
clang-format
theo
2020-06-12
definition streamlining
theo