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Decompilation of The Legend of Zelda: The Minish Cap
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manager.h
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Author
2025-03-09
name transition handler functions
Henny022p
2024-01-06
Add more tilemap documentation
octorock
2022-09-03
Extract some data
octorock
2022-05-18
Rename managers
octorock
2022-04-18
Put const data in manager4
Tal Hayon
2022-03-23
Decompile some scroll functions
Tal Hayon
2022-03-05
Improve LayerStruct
octorock
2022-01-03
naming work
theo3
2021-12-20
framestate, ezlo hint
theo3
2021-12-20
header overhaul
theo3
2021-12-18
tile entity functions
theo3
2021-11-06
merge entity.c
theo3
2021-09-30
manager10.c: ok
Ibot02
2021-09-26
Unsplit managerF to avoid conflicts with the pr of Ibot02
octorock
2021-08-28
Split manager files
octorock
2021-08-28
Decompile managerD
octorock
2021-08-28
Decompiler manager25
octorock
2021-08-28
Decompile manager24
octorock
2021-08-28
Decompile manager17
octorock
2021-08-28
Decompile manager36
octorock
2021-08-28
Decompile manager1C
octorock
2021-08-28
Decompile manager2C
octorock
2021-08-28
Decompile manager2A
octorock
2021-08-28
Rename main manager functions
octorock
2021-06-19
decomp manager11
Henny022p
2021-03-31
fix variable declarations not being extern causing linker warnings
Henny022p
2021-03-24
Split managers and extract pointers
octorock
2021-03-09
named some stuff
Henny022p
2021-02-19
clang-format pass and workflow
theo3
2021-02-19
begin arm_proxy.c
theo3
2021-02-16
extract manager table
theo3
2021-01-22
manager26.c: moved struct for rom data to header
Ibot02
2020-11-13
clang-format and newlines
theo3
2020-08-25
manager15.c: ok
Ibot02
2020-08-21
Manager3.c: ok
Ibot02
2020-08-21
Refactor
Ibot02
2020-08-17
managerE.c: ok
Ibot02
2020-08-17
manager4.c: ok
Ibot02
2020-08-09
managerA.c ok
Ibot02
2020-08-08
partial managerA.c ok
Ibot02
2020-08-08
Added manager.h
Ibot02