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Decompilation of The Legend of Zelda: The Minish Cap
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menu.h
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Author
2022-10-08
Extract some data
octorock
2022-08-19
Decompile some functions
octorock
2022-05-18
Rename managers
octorock
2022-04-08
Match sub_080A5594
Tal Hayon
2022-03-28
figurine cleanup
theo3
2022-01-31
sorted pause menu
Henny022p
2022-01-25
sorted kinstone and figurine menu
Henny022p
2022-01-24
started working on generic menu structs
Henny022p
2022-01-16
decomp kinstone menu
Henny022p
2022-01-06
Decompile sub_080517B4
Tal Hayon
2021-02-03
fileScreen.c OK
theo3
2021-02-02
document filescreen
theo3
2020-11-23
done
theo3
2020-11-13
clang-format and newlines
theo3
2020-08-22
start enemy4D.c
theo3
2020-08-15
Document intro sequence code
Marcus Huderle
2020-08-11
Decompile more intro code and palette loading code
Marcus Huderle
2020-08-04
struct_02002A40 -> structures.h
theo3
2020-08-03
Decompile oject48.c
Marcus Huderle
2020-07-22
Menu struct fixed for good this time
theo3
2020-07-21
fix menu.h offsets
theo3
2020-07-21
menu main func OK
theo3
2020-07-16
menu def
theo3
2020-06-13
clang-format
theo
2020-05-26
textbox
theo