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Decompilation of The Legend of Zelda: The Minish Cap
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npc.h
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Author
2025-03-09
cleanup headers
Henny022p
2023-08-01
Create new entity structs for NPCs
octorock
2023-05-05
Name some functions for marking a Fuser as done
Catobat
2023-04-29
Name the special values used with Kinstone Fusions
Catobat
2023-04-28
Name a lot of functions about interactable objects
Catobat
2023-01-08
Name more functions
Catobat
2022-08-01
Match DelayedEntityLoadManager_Main
Tal Hayon
2022-05-18
Rename managers
octorock
2022-04-23
Add DialogType and DialogFlagType enums
Tal Hayon
2022-04-13
Put const data into stamp
Tal Hayon
2022-03-28
naming
theo3
2022-03-28
rename coord.h to physics.h
theo3
2022-03-05
Decompile houseDoorInterior
Tal Hayon
2022-01-05
doxygen groups
theo3
2022-01-01
color.c, utils->common.c
theo3
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-20
header overhaul
theo3
2021-12-14
cleanup
theo3
2021-05-28
decomp vaati reborn npc
Henny022p
2021-03-31
fix variable declarations not being extern causing linker warnings
Henny022p
2021-03-09
big cleanup part 1
Henny022p
2021-02-19
clang-format pass and workflow
theo3
2021-02-19
begin arm_proxy.c
theo3
2020-11-13
clang-format and newlines
theo3
2020-08-22
finish decompile townMinish
Behemoth
2020-08-08
renamed all occurences of "link" to "player"
theo3
2020-08-04
struct_02002A40 -> structures.h
theo3
2020-08-03
Decompile oject48.c
Marcus Huderle
2020-07-13
forestMinish.c 1 nonmatching
theo3
2020-07-12
mutoh.c OK
theo3
2020-07-07
header clean up
theo3
2020-06-17
main npc funcs named
theo3
2020-06-16
npc table
theo3
2020-06-15
begin rem
theo3
2020-06-15
Two functions in townMinish.c OK
21aslade