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Decompilation of The Legend of Zelda: The Minish Cap
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room.h
Age
Commit message (
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Author
2021-12-27
finish player.c
theo3
2021-12-20
framestate, ezlo hint
theo3
2021-12-20
header overhaul
theo3
2021-12-19
propagate changes
theo3
2021-12-19
rebase
theo3
2021-12-19
util files
theo3
2021-12-18
tile entity functions
theo3
2021-12-14
merge
theo3
2021-12-14
cleanup
theo3
2021-12-13
Decompile OctorokBoss
octorock
2021-12-12
overworld
theo3
2021-11-12
loadRoom merge
theo3
2021-10-31
asm notes
theo3
2021-09-26
Unsplit managerF to avoid conflicts with the pr of Ibot02
octorock
2021-09-26
Decompile manager32
octorock
2021-09-26
Decompile manager12
octorock
2021-02-28
Update EntityData struct
theo3
2021-01-18
manager28.c: ok
Ibot02
2021-01-16
begin player.c and new nonmatching macro
theo3
2020-11-13
clang-format and newlines
theo3
2020-10-06
manager7.c: ok
Ibot02
2020-09-24
Decompile itemOnGround.c
Marcus Huderle
2020-08-24
- decompile slime and fireball guy
Behemoth
2020-08-20
func renaming
theo3
2020-07-24
goronMerchant.c
theo3
2020-07-21
room.c work
theo3
2020-07-18
room.c
theo3
2020-07-18
room entity funcs partially decomped
theo3
2020-07-07
header clean up
theo3
2020-06-18
entity.h fixup
theo3
2020-06-15
blade brothers decomped
theo3
2020-06-15
bladeBrothers.c OK
theo3
2020-06-13
clang-format
theo
2020-06-12
cloud
theo
2020-06-09
great fairy ~70%
theo
2020-05-28
asm splitting
theo
2020-05-26
textbox
theo
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