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Decompilation of The Legend of Zelda: The Minish Cap
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup headers
Henny022p
2024-01-06
Rename metaTiles
octorock
2022-07-25
Rename objects
octorock
2022-05-18
Rename managers
octorock
2022-01-16
decomp kinstone menu
Henny022p
2022-01-01
Merge pull request #238 from notyourav/clr
notyourav
2022-01-01
color.c, utils->common.c
theo3
2021-12-31
Fix offset comments
Tal Hayon
2021-12-30
Tried to decompile dispCtrlSet
Tal Hayon
2021-12-29
strip fake linker symbols
theo3
2021-12-28
Move sub_080ADA04 to screen.h
Tal Hayon
2021-12-27
Work on screenDemo.c
Tal Hayon
2021-12-20
header overhaul
theo3
2021-12-12
overworld
theo3
2021-11-11
move entity update functions
theo3
2021-02-28
fix bg structs
theo3
2021-02-16
clean up, move files to game.c
theo3
2021-01-31
finish main.c
theo3
2020-10-08
manager8.c: ok
Ibot02
2020-08-25
manager15.c: ok
Ibot02
2020-08-15
Combine LCD bg structs
Marcus Huderle
2020-08-15
Remove errant field in LcdControls struct
Marcus Huderle
2020-08-12
Decompile graphics group loading function
Marcus Huderle
2020-08-11
Decompile more intro code and palette loading code
Marcus Huderle
2020-07-22
jp title screen ok
theo3
2020-07-21
menu main func OK
theo3
2020-07-16
code_0804AA84.c
theo3
2020-07-11
smith.c OK
theo3
2020-06-13
clang-format
theo
2020-06-09
great fairy ~70%
theo