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Decompilation of The Legend of Zelda: The Minish Cap
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script.h
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Author
2025-03-09
cleanup asm.h
Henny022p
2023-12-28
Merge branch 'master' into tilemap-docs
octorock
2023-08-01
Create new entity structs for NPCs
octorock
2022-12-21
Fix paths
octorock
2022-10-08
Extract some data
octorock
2022-08-09
Document some player item stuff
octorock
2022-08-06
Document various fields and functions
Tal Hayon
2022-08-01
Match DelayedEntityLoadManager_Main
Tal Hayon
2022-05-18
Rename managers
octorock
2022-04-05
Add fade flags enum
Tal Hayon
2022-02-10
Decompile roomInit.c asm_funcs
Tal Hayon
2022-01-07
Work on castorWildStatue
Tal Hayon
2021-12-27
Name some script commands
octorock
2021-12-22
object6A ok
theo3
2021-10-22
merge changes from master
Henny022p
2021-07-04
Fix format.sh
octorock
2021-05-11
decomp vaati.s
Henny022p
2021-03-09
named some stuff
Henny022p
2021-03-08
naming stuff
Henny022p
2021-03-06
named a lot of script commands
Henny022p
2021-03-06
started naming script stuff
Henny022p
2021-03-06
Reset changes to script.c
octorock
2021-03-06
Add notes to script.c
octorock
2021-02-19
clang-format pass and workflow
theo3
2021-02-19
moved script related functions from functions.h to script.h
Henny022p
2021-02-19
improved signature of StartPlayerScript
Henny022p
2021-01-15
executeScriptCommandSet: Split stuff into headers.
Ibot02