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Decompilation of The Legend of Zelda: The Minish Cap
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code_08049DF4.c
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Author
2026-02-08
Merge pull request #701 from Henny022p/cleanup/250302
HEAD
master
Henny022p
2025-03-09
cleanup headers
Henny022p
2025-01-12
rename gUnk_020000B0 to gEnemyTarget and move it to a header
Henny022p
2024-01-06
Merge branch 'master' into tilemap-docs
octorock
2023-12-31
define collisions
theo3
2023-12-31
document tile asm functions
theo3
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-31
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-06-24
Create enums for Vvvs and MetaTiles
octorock
2023-05-06
Formatting
Catobat
2023-04-30
Use more PlayerFlags constants
Catobat
2022-08-08
Various documentations
Tal Hayon
2022-07-29
Document various fields
Tal Hayon
2022-04-11
Decompile some functions
octorock
2022-03-30
sort out most of functions.h
theo3
2022-03-20
Last formatting
Elliptic Ellipsis
2022-03-20
Fix includes, change layer->collisionData accesses
Elliptic Ellipsis
2022-03-20
Mark bug
Elliptic Ellipsis
2022-03-20
Tidy includes
Elliptic Ellipsis
2022-03-20
Move top three functions of D30 to CD4 and rename
Elliptic Ellipsis