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Decompilation of The Legend of Zelda: The Minish Cap
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code_0805436C.c
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Author
2021-09-22
managerF.c: ok
Ibot02
2021-07-04
Split item files
octorock
2021-06-23
Disassemble functions
octorock
2021-06-23
Add EU variant
octorock
2021-06-23
Add DEMO variant
octorock
2021-05-13
Unify nonmatching namings
octorock
2021-05-02
introduce enemy id enum
Henny022p
2021-05-02
use object enum in object creation
Henny022p
2021-03-17
Merge branch 'master' into ply
notyourav
2021-03-15
several more player functions done
theo3
2021-03-15
more cleanup
Henny022p
2021-03-13
quick fix 🙂
theo3
2021-02-28
create object enum and update entity type struct
theo3
2021-02-28
more symbols
theo3
2021-02-19
begin arm_proxy.c
theo3
2021-02-03
fileScreen.c OK
theo3
2020-11-13
clang-format and newlines
theo3
2020-11-07
Merge branch 'master' of https://github.com/zeldaret/tmc
21aslade
2020-08-26
decompile _DmaCopy
Behemoth
2020-08-23
Merge branch 'master' of https://github.com/zeldaret/tmc
21aslade
2020-08-16
Start decompiling chooseFile.c
Marcus Huderle
2020-08-14
CreateItemDrop WIP
theo3
2020-08-08
renamed all occurences of "link" to "player"
theo3
2020-08-04
def ScreenTransition
theo3
2020-07-21
fix menu.h offsets
theo3
2020-07-16
menu def
theo3