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Decompilation of The Legend of Zelda: The Minish Cap
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collision.c
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Author
2022-09-03
Extract some data
octorock
2022-08-09
Document some player item stuff
octorock
2022-08-06
Document various fields and functions
Tal Hayon
2022-07-25
Rename objects
octorock
2022-07-11
Push functions matched on decomp.me by various people
Tal Hayon
2022-03-30
macros in collision.c
theo3
2022-03-28
naming
theo3
2022-03-28
name remaining entity fields
theo3
2022-03-28
identify some functions
theo3
2022-03-25
Clean up a couple of bools
Elliptic Ellipsis
2022-03-17
cleanup
theo3
2022-03-14
Remove several gotos
Tal Hayon
2022-03-07
Use same names for arm functions and their trampolines
octorock
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-29
Merge branch 'master' into entitykind
hatal175
2022-01-29
Using EntityKind enum in various places
Tal Hayon
2022-01-28
Use sfx sounds enum whereever applicable
Tal Hayon
2022-01-22
pressure plate ok
theo3
2022-01-21
fixed point stuff
theo3
2022-01-13
Match sub_080177A0
Tal Hayon
2022-01-02
PlayerNormal ok
theo3
2022-01-01
color.c, utils->common.c
theo3
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-27
Merge pull request #225 from notyourav/asm_funcs
notyourav
2021-12-28
Improve nonmatching state in collision.c
Tal Hayon
2021-12-27
dungeon stuff
theo3
2021-12-27
finish player.c
theo3
2021-12-25
doc surface types
theo3
2021-12-20
header overhaul
theo3
2021-12-14
cleanup
theo3
2021-12-12
overworld
theo3
2021-11-15
fix flag enum
theo3
2021-11-12
remove redundant unions
theo3
2021-11-11
move entity update functions
theo3
2021-11-10
thumb interwork finished
theo3