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Decompilation of The Legend of Zelda: The Minish Cap
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bladeTrap.c
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Author
2025-03-09
cleanup headers
Henny022p
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Create some enemy structs
octorock
2023-09-18
Filled in the directions
Reinmmar
2022-03-30
sort out most of functions.h
theo3
2022-03-28
naming
theo3
2022-03-06
Decompile rest of objectUtils
octorock
2022-02-12
Rename movement functions
octorock
2022-01-28
Use sfx sounds enum whereever applicable
Tal Hayon
2022-01-05
doxygen groups
theo3
2022-01-04
sort out functions.h
theo3
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-03-09
big cleanup part 1
Henny022p
2021-02-28
Clean up bladeTrap
Macrepeh
2021-02-28
create object enum and update entity type struct
theo3
2021-01-18
manager28.c: ok
Ibot02
2020-11-13
clang-format and newlines
theo3
2020-09-01
Enque -> Enqueue
Behemoth
2020-09-01
label a bunch of stuff
Behemoth
2020-08-18
Decompile Acro-Bandits
Behemoth
2020-07-13
add subdirs
theo3