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Decompilation of The Legend of Zelda: The Minish Cap
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bobomb.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-31
define collisions
theo3
2023-12-30
label contact flags
theo3
2023-12-30
merge upstream
theo3
2023-12-30
label BounceUpdate asm
theo3
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Create some enemy structs
octorock
2023-09-18
Filled in the directions
Reinmmar
2022-07-25
Rename objects
octorock
2022-06-21
Use dec for actionDelay in a lot of entities
Elliptic Ellipsis
2022-03-28
name remaining entity fields
theo3
2022-03-28
identify all player items
theo3
2022-03-28
identify some functions
theo3
2022-03-25
Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL
Elliptic Ellipsis
2022-03-25
Use COL_ enum
Elliptic Ellipsis
2022-03-17
cleanup
theo3
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-28
Use sfx sounds enum whereever applicable
Tal Hayon
2022-01-21
fixed point stuff
theo3
2022-01-05
doxygen groups
theo3
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-22
object6A ok
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-10-25
Renamed Entity fields for knockback
Ibot02
2021-05-02
use object enum in object creation
Henny022p
2021-03-17
Merge branch 'master' into ply
notyourav
2021-03-15
several more player functions done
theo3
2021-03-15
more cleanup
Henny022p
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-15
more cleanup
Henny022p
2021-03-13
quick fix 🙂
theo3
2020-09-21
decompile Bobomb
Behemoth