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Decompilation of The Legend of Zelda: The Minish Cap
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businessScrubPrologue.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Create some enemy structs
octorock
2023-12-28
clean up linkAnimation.c
theo3
2023-09-20
found another place where animations hid
Reinmmar
2023-08-01
Create new entity structs for NPCs
octorock
2022-06-21
Use dec for actionDelay in a lot of entities
Elliptic Ellipsis
2022-03-28
name remaining entity fields
theo3
2022-03-27
merge
theo3
2022-03-27
player asm wip
theo3
2022-03-25
Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL
Elliptic Ellipsis
2022-03-17
cleanup
theo3
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-30
Remove unused struct members
hatal175
2022-01-30
Decompile businessScrubPrologue
Tal Hayon