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Decompilation of The Legend of Zelda: The Minish Cap
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cuccoChickAggr.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Create some enemy structs
octorock
2023-09-18
Filled in the directions
Reinmmar
2022-04-01
Use fixed point macros where possible
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-28
Use sfx sounds enum whereever applicable
Tal Hayon
2022-01-21
fixed point stuff
theo3
2022-01-20
Decompile LilypadLarge
octorock
2022-01-05
doxygen groups
theo3
2021-12-25
name asm funcs
theo3
2021-12-20
header overhaul
theo3
2021-12-14
cleanup
theo3
2021-11-12
remove redundant unions
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-15
more cleanup
Henny022p
2021-03-13
quick fix 🙂
theo3
2020-11-13
clang-format and newlines
theo3
2020-09-01
Enque -> Enqueue
Behemoth
2020-09-01
label a bunch of stuff
Behemoth
2020-08-29
decompile CuccoChickAggr
Behemoth