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Decompilation of The Legend of Zelda: The Minish Cap
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doorMimic.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup headers
Henny022p
2024-01-06
Rename metaTiles
octorock
2024-01-06
Merge branch 'master' into tilemap-docs
octorock
2023-12-31
document tile asm functions
theo3
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-31
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-29
Create some enemy structs
octorock
2023-07-05
Use metatile enum
octorock
2023-06-24
Create enums for Vvvs and MetaTiles
octorock
2022-12-21
Fix paths
octorock
2022-06-21
Use dec for actionDelay in a lot of entities
Elliptic Ellipsis
2022-03-28
name remaining entity fields
theo3
2022-03-28
identify all player items
theo3
2022-03-17
cleanup
theo3
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-28
Use sfx sounds enum whereever applicable
Tal Hayon
2022-01-24
Decompile PushableLever
octorock
2022-01-05
doxygen groups
theo3
2022-01-04
sort out functions.h
theo3
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-10-26
decompile jar portal
theo3
2021-10-26
add effects.h
theo3
2021-03-15
several more player functions done
theo3
2021-02-28
create object enum and update entity type struct
theo3
2021-02-28
more symbols
theo3
2021-02-19
begin arm_proxy.c
theo3
2020-09-18
remove non-matching code
Behemoth
2020-09-01
Enque -> Enqueue
Behemoth
2020-09-01
label a bunch of stuff
Behemoth
2020-08-29
decompile doorMimic
Behemoth