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Decompilation of The Legend of Zelda: The Minish Cap
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flyingSkull.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2024-01-06
Rename vvv to actTile
octorock
2024-01-06
Rename metaTiles
octorock
2024-01-06
Merge branch 'master' into tilemap-docs
octorock
2024-01-01
gustjar player fields
theo3
2023-12-31
define collisions
theo3
2023-12-31
document tile asm functions
theo3
2023-12-30
label contact flags
theo3
2023-12-31
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-29
Create some enemy structs
octorock
2023-07-05
Use metatile enum
octorock
2023-06-24
Create enums for Vvvs and MetaTiles
octorock
2022-08-07
Use negative values where appropriate
Tal Hayon
2022-06-21
Use dec for actionDelay in a lot of entities
Elliptic Ellipsis
2022-04-13
Move some const data into code files
Tal Hayon
2022-04-01
Use fixed point macros where possible
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-25
Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL
Elliptic Ellipsis
2022-03-25
Format
Elliptic Ellipsis
2022-03-25
Use COL_ enum
Elliptic Ellipsis
2022-03-17
cleanup
theo3
2022-02-27
Use hitbox header
octorock
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-30
Use PlayerFlags where possible
Tal Hayon
2022-01-24
Decompile PushableLever
octorock
2022-01-23
Renaming according to review
Tal Hayon
2022-01-23
Merge remote-tracking branch 'upstream/master' into coord
Tal Hayon
2022-01-23
Decompile coord.s
Tal Hayon
2022-01-21
fixed point stuff
theo3
2022-01-11
Decompile flyingskull
Tal Hayon