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Decompilation of The Legend of Zelda: The Minish Cap
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ghini.c
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2026-02-08
Merge pull request #701 from Henny022p/cleanup/250302
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master
Henny022p
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2025-01-12
rename gUnk_020000B0 to gEnemyTarget and move it to a header
Henny022p
2023-12-31
define collisions
theo3
2023-12-30
label contact flags
theo3
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-29
Create some enemy structs
octorock
2022-08-09
Document some player item stuff
octorock
2022-08-07
Use negative values where appropriate
Tal Hayon
2022-06-21
Use dec for actionDelay in a lot of entities
Elliptic Ellipsis
2022-04-11
Decompile some functions
octorock
2022-03-28
name remaining entity fields
theo3
2022-03-28
rename coord.h to physics.h
theo3
2022-03-28
identify some functions
theo3
2022-03-18
Correct type of sub_0806F520 and use it as a bool
Elliptic Ellipsis
2022-03-17
cleanup
theo3
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-02-09
Decompile Manager22
Tal Hayon
2022-02-05
Decompile Ghini
octorock