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Decompilation of The Legend of Zelda: The Minish Cap
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keese.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-29
Create some enemy structs
octorock
2022-06-22
Should be the rest of them
Elliptic Ellipsis
2022-06-21
Document Keese
Elliptic Ellipsis
2022-03-30
sort out most of functions.h
theo3
2022-03-28
name remaining entity fields
theo3
2022-03-17
cleanup
theo3
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-23
Renaming according to review
Tal Hayon
2022-01-23
Decompile coord.s
Tal Hayon
2022-01-05
doxygen groups
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-03-17
Merge branch 'master' into ply
notyourav
2021-03-15
several more player functions done
theo3
2021-03-15
more cleanup
Henny022p
2021-03-09
big cleanup part 1
Henny022p
2021-02-28
create object enum and update entity type struct
theo3
2020-11-23
gyorgMale.c: ok
Ibot02
2020-09-01
label a bunch of stuff
Behemoth
2020-08-29
add keese rodata
Behemoth
2020-08-18
Decompile Acro-Bandits
Behemoth
2020-08-08
resolve conflicts with master
theo3
2020-08-08
renamed all occurences of "link" to "player"
theo3
2020-08-08
Start decompiling pot.c
Marcus Huderle
2020-07-15
keese.c OK
theo3
2020-07-13
add subdirs
theo3