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Decompilation of The Legend of Zelda: The Minish Cap
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mazaalMacro.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup structures.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2024-01-06
Rename metaTiles
octorock
2023-12-31
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-30
Create new entity structs for enemies
octorock
2023-12-29
Create some enemy structs
octorock
2023-07-05
Use metatile enum
octorock
2023-06-24
Create enums for Vvvs and MetaTiles
octorock
2022-09-03
Extract some data
octorock
2022-06-21
InitScreenShake time -> dec
Elliptic Ellipsis
2022-03-28
naming
theo3
2022-03-28
name remaining entity fields
theo3
2022-03-27
merge
theo3
2022-03-27
player asm wip
theo3
2022-03-25
Clean up a couple of bools
Elliptic Ellipsis
2022-02-12
Rename enemy functions
octorock
2022-01-05
doxygen groups
theo3
2022-01-03
naming work
theo3
2021-12-27
merge
theo3
2021-12-27
finish player.c
theo3
2021-12-26
Rename scripts
octorock
2021-12-20
header overhaul
theo3
2021-12-12
overworld
theo3
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-10-26
add effects.h
theo3
2021-08-30
Decompile manager35
octorock
2021-05-02
use id enums in mazaal
Henny022p
2021-05-02
some cleanup
Henny022p
2021-05-02
mazaal macro
Henny022p
2021-04-29
mazaal bracelet decomp
Henny022p