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Decompilation of The Legend of Zelda: The Minish Cap
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miniFireballGuy.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-30
Create new entity structs for enemies
octorock
2023-12-29
Create some enemy structs
octorock
2022-08-09
Document some player item stuff
octorock
2022-04-13
Move some const data into code files
Tal Hayon
2022-04-01
Use fixed point macros where possible
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-21
fixed point stuff
theo3
2022-01-05
doxygen groups
theo3
2021-12-25
name asm funcs
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-15
more cleanup
Henny022p
2021-03-13
quick fix 🙂
theo3
2021-03-09
big cleanup part 1
Henny022p
2020-11-07
Merge branch 'master' of https://github.com/zeldaret/tmc
21aslade
2020-09-01
embrace direction macros
Behemoth
2020-08-23
Merge branch 'master' of https://github.com/zeldaret/tmc
21aslade
2020-08-09
miniFireballGuy.c fixed nonmatching
theo3
2020-08-05
Finish decompiling object49.c
Marcus Huderle
2020-08-03
Decompile oject48.c
Marcus Huderle
2020-07-13
add subdirs
theo3