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Decompilation of The Legend of Zelda: The Minish Cap
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moldorm.c
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Author
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-30
Create new entity structs for enemies
octorock
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Create some enemy structs
octorock
2023-09-18
Filled in the directions
Reinmmar
2022-08-25
Match sub_08022E40
Tal Hayon
2022-07-29
Match sub_08022EAC
Tal Hayon
2022-07-13
Putting some nonmatch functions from site
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-25
Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL
Elliptic Ellipsis
2022-03-25
Use COL_ enum
Elliptic Ellipsis
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-05
doxygen groups
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-10-25
Renamed Entity fields for knockback
Ibot02
2021-07-04
Fix format.sh
octorock
2021-05-13
Unify nonmatching namings
octorock
2021-05-02
introduce enemy id enum
Henny022p
2021-03-17
Merge branch 'master' into ply
notyourav
2021-03-15
several more player functions done
theo3
2021-03-15
more cleanup
Henny022p
2021-02-28
create object enum and update entity type struct
theo3
2020-11-13
clang-format and newlines
theo3
2020-09-01
label a bunch of stuff
Behemoth
2020-08-30
decompile moldorm
Behemoth