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Decompilation of The Legend of Zelda: The Minish Cap
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octorokGolden.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2024-01-06
Merge branch 'master' into tilemap-docs
octorock
2023-12-31
document tile asm functions
theo3
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-29
Create some enemy structs
octorock
2023-07-05
various small documentation changes
Henny022p
2022-08-07
Use negative values where appropriate
Tal Hayon
2022-06-21
Many more timers -> dec
Elliptic Ellipsis
2022-06-21
Some more actionDelays
Elliptic Ellipsis
2022-04-13
Move some const data into code files
Tal Hayon
2022-03-30
sort out most of functions.h
theo3
2022-03-28
name remaining entity fields
theo3
2022-03-20
Misc prototype cleanup
Elliptic Ellipsis
2022-03-17
cleanup
theo3
2022-03-05
Improve LayerStruct
octorock
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-02-12
Decompile movement
octorock
2022-02-09
Decompile Armos
octorock
2022-01-30
Use projectile enum when possible
Tal Hayon
2022-01-10
Add data to previously decompiled code
Tal Hayon
2022-01-09
Decompile octorokGolden
Tal Hayon