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Decompilation of The Legend of Zelda: The Minish Cap
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spark.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-31
define collisions
theo3
2023-12-30
label contact flags
theo3
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Create some enemy structs
octorock
2023-09-18
Filled in the directions
Reinmmar
2022-06-21
Many more timers -> dec
Elliptic Ellipsis
2022-03-30
sort out most of functions.h
theo3
2022-03-28
name remaining entity fields
theo3
2022-03-25
Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL
Elliptic Ellipsis
2022-03-25
Use COL_ enum
Elliptic Ellipsis
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-05
doxygen groups
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-10-26
add effects.h
theo3
2021-05-02
use object enum in object creation
Henny022p
2021-03-15
several more player functions done
theo3
2021-02-28
create object enum and update entity type struct
theo3
2020-09-20
decompile spark
Behemoth