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Decompilation of The Legend of Zelda: The Minish Cap
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vaatiRebornEnemy.c
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Commit message (
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-31
define collisions
theo3
2023-12-30
label contact flags
theo3
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-30
Create new entity structs for enemies
octorock
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Create some enemy structs
octorock
2023-09-18
Filled in the directions
Reinmmar
2022-06-22
Should be the rest of them
Elliptic Ellipsis
2022-06-21
Even more
Elliptic Ellipsis
2022-06-21
InitScreenShake time -> dec
Elliptic Ellipsis
2022-03-28
name remaining entity fields
theo3
2022-03-17
cleanup
theo3
2022-02-12
Rename movement functions
octorock
2022-01-30
Use projectile enum when possible
Tal Hayon
2022-01-29
Use EntityFlags enum where applicable
Tal Hayon
2022-01-21
fixed point stuff
theo3
2022-01-09
Use sound enum in all SoundReq calls
Tal Hayon
2022-01-05
doxygen groups
theo3
2022-01-04
game.c doc
theo3
2022-01-03
naming work
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-27
finish player.c
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-10-26
add effects.h
theo3
2021-10-23
rename functions and clean some code
Henny022p
2021-10-22
merge changes from master
Henny022p
2021-08-16
decomp vaati reborn
Henny022p
2021-06-19
decomp sub_0803D408
Henny022p
2021-06-19
first part of vaati reborn enemy
Henny022p