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Decompilation of The Legend of Zelda: The Minish Cap
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waterDrop.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup structures.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-29
Create some enemy structs
octorock
2022-07-25
Rename objects
octorock
2022-04-01
Use fixed point macros where possible
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-25
Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL
Elliptic Ellipsis
2022-03-17
cleanup
theo3
2022-01-28
Use sfx sounds enum whereever applicable
Tal Hayon
2022-01-21
fixed point stuff
theo3
2022-01-05
doxygen groups
theo3
2022-01-03
naming work
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-25
name asm funcs
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-11-11
move entity update functions
theo3
2021-11-10
thumb interwork finished
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-05-02
use object enum in object creation
Henny022p
2021-03-31
code refactoring and naming stuff
Henny022p
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-15
more cleanup
Henny022p
2021-03-13
quick fix 🙂
theo3
2021-02-28
fix bg structs
theo3
2020-11-23
done
theo3
2020-09-18
decompile WaterDrop
Behemoth