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Decompilation of The Legend of Zelda: The Minish Cap
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fileScreen.c
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Author
2022-01-03
naming work
theo3
2022-01-01
color.c, utils->common.c
theo3
2021-12-29
strip fake linker symbols
theo3
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-20
header overhaul
theo3
2021-12-18
finish fade.c
theo3
2021-12-12
overworld
theo3
2021-11-14
Decompile entity init functions
octorock
2021-11-12
Merge branch 'master' into asset-extraction
octorock
2021-11-04
entity changes, textbox changes
theo3
2021-06-23
Add EU variant
octorock
2021-06-23
Add JP variant
octorock
2021-05-02
Decompile goronMerchant
octorock
2021-05-02
use object enum in object creation
Henny022p
2021-04-08
merge changes
Henny022p
2021-03-31
code refactoring and naming stuff
Henny022p
2021-03-24
documented most audio stuff
Henny022p
2021-03-22
Merge
theo3
2021-03-21
fix entity.c search prototypes, add documentation
theo3
2021-03-21
collapse TUs
theo3
2021-03-21
main.c statics
theo3
2021-03-15
more cleanup
Henny022p
2021-03-09
big cleanup part 1
Henny022p
2021-03-02
naming and documenting stuff
Henny022p
2021-03-02
naming and documenting stuff
Henny022p
2021-03-02
naming and documenting stuff
Henny022p
2021-02-28
resolve sfx calls
theo3
2021-02-28
fix bg structs
theo3
2021-02-28
more symbols
theo3
2021-02-26
Merge remote-tracking branch 'upstream/master' into proxy_naming
theo3
2021-02-26
tmp
theo3
2021-02-19
clang-format pass and workflow
theo3
2021-02-19
wip2
theo3
2021-02-16
clean up, move files to game.c
theo3
2021-02-03
fileScreen.c OK
theo3
2021-02-02
document filescreen
theo3