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Decompilation of The Legend of Zelda: The Minish Cap
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beedle.c
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Author
2025-03-09
cleanup structures.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-28
message definitions
theo3
2023-12-10
Applied the enum for interactions (#647)
Reinmmar
2023-08-01
Create new entity structs for NPCs
octorock
2023-08-01
Add documentation head to all NPCs
octorock
2023-04-30
Change customHitbox in InteractableObject to Rect*
Catobat
2023-04-30
Name and clean up some functions and structs
Catobat
2023-04-28
Name a lot of functions about interactable objects
Catobat
2022-10-08
Extract some data
octorock
2022-08-08
Various documentations
Tal Hayon
2022-04-28
Add TextCategory enum
Tal Hayon
2022-04-14
Put const data in beedle
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-17
cleanup
theo3
2022-03-05
Decompile houseDoorInterior
Tal Hayon
2022-03-02
Merge playerUtils
octorock
2022-02-18
Decompile BossDoor
octorock
2022-01-29
Use EntityFlags enum where applicable
Tal Hayon
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-20
header overhaul
theo3
2021-12-14
cleanup
theo3
2021-12-12
overworld
theo3
2021-11-12
remove redundant unions
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-03-15
several more player functions done
theo3
2021-03-09
named some stuff
Henny022p
2021-03-08
naming stuff
Henny022p
2021-03-07
Fix parameters for all functions called from scripts
octorock
2021-02-28
create object enum and update entity type struct
theo3
2021-02-28
more symbols
theo3
2021-02-19
moved script related functions from functions.h to script.h
Henny022p
2021-02-19
use proper function pointer in sub_0807DDAC
Henny022p
2021-01-31
finish main.c
theo3
2020-08-08
renamed all occurences of "link" to "player"
theo3
2020-07-15
beedle Ok
chandler
2020-07-15
one non-matching in beedle
chandler