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Decompilation of The Legend of Zelda: The Minish Cap
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cat.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-31
define collisions
theo3
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-28
message definitions
theo3
2023-12-28
clean up linkAnimation.c
theo3
2023-12-10
Applied the enum for interactions (#647)
Reinmmar
2023-08-01
Create new entity structs for NPCs
octorock
2023-08-01
Add documentation head to all NPCs
octorock
2023-04-28
Name a lot of functions about interactable objects
Catobat
2023-01-08
Name more functions
Catobat
2022-07-25
Rename objects
octorock
2022-07-22
Fix all the zero comparison bit tricks I could find
Tal Hayon
2022-06-22
Should be the rest of them
Elliptic Ellipsis
2022-04-28
Add TextCategory enum
Tal Hayon
2022-04-23
Add DialogType and DialogFlagType enums
Tal Hayon
2022-04-15
Put const data into cat
Tal Hayon
2022-03-30
sort out most of functions.h
theo3
2022-03-28
name remaining entity fields
theo3
2022-03-17
cleanup
theo3
2022-02-18
Decompile BossDoor
octorock
2022-01-29
Use EntityFlags enum where applicable
Tal Hayon
2022-01-20
Decompile LilypadLarge
octorock
2022-01-04
sort out functions.h
theo3
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-20
header overhaul
theo3
2021-12-14
cleanup
theo3
2021-12-12
overworld
theo3
2021-11-15
fix flag enum
theo3
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-05-02
Decompile cat
octorock
2021-02-28
create object enum and update entity type struct
theo3
2020-07-13
add subdirs
theo3