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Decompilation of The Legend of Zelda: The Minish Cap
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festari.c
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Author
2025-03-09
cleanup headers
Henny022p
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-28
clean up linkAnimation.c
theo3
2023-12-10
Applied the enum for interactions (#647)
Reinmmar
2023-08-01
Create new entity structs for NPCs
octorock
2023-08-01
Add documentation head to all NPCs
octorock
2023-04-28
Name a lot of functions about interactable objects
Catobat
2023-01-08
Name more functions
Catobat
2022-07-25
Rename objects
octorock
2022-04-13
Put const data into festari
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-17
cleanup
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-14
cleanup
theo3
2021-12-12
overworld
theo3
2021-11-12
remove redundant unions
theo3
2021-05-03
Decompile gina
octorock
2021-05-03
Decompile festari
octorock
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-09
big cleanup part 1
Henny022p
2021-03-09
named some stuff
Henny022p
2021-02-19
clang-format pass and workflow
theo3
2021-02-19
moved script related functions from functions.h to script.h
Henny022p
2021-02-19
cleaned some usage of ExecuteScriptCommandSet
Henny022p
2020-11-13
clang-format and newlines
theo3
2020-08-22
finish decompile townMinish
Behemoth
2020-08-21
Refactor
Ibot02
2020-08-08
renamed all occurences of "link" to "player"
theo3
2020-08-07
Match festari/sub_0805FE48
Marcus Huderle
2020-08-03
Decompile oject48.c
Marcus Huderle
2020-07-13
add subdirs
theo3