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Decompilation of The Legend of Zelda: The Minish Cap
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goronMerchant.c
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Author
2025-03-09
cleanup headers
Henny022p
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-28
message definitions
theo3
2023-08-01
Create new entity structs for NPCs
octorock
2023-08-01
Add documentation head to all NPCs
octorock
2023-01-08
Goron Merchant adjustments
Catobat
2023-01-08
Name some functions in common.c
Catobat
2022-05-18
Rename managers
octorock
2022-04-28
Add TextCategory enum
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-28
identify some functions
theo3
2022-03-18
Decompile objectB9 (cuccoMinigame)
Tal Hayon
2022-03-17
cleanup
theo3
2022-03-05
Decompile houseDoorInterior
Tal Hayon
2022-02-18
Add playeritem enum and use ids and kinds in all Findentity calls
Tal Hayon
2022-02-11
Remove boolcast uses from code
Tal Hayon
2022-01-29
Use EntityFlags enum where applicable
Tal Hayon
2022-01-03
naming work
theo3
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-20
header overhaul
theo3
2021-12-14
cleanup
theo3
2021-12-12
overworld
theo3
2021-11-12
remove redundant unions
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-06-23
Add EU variant
octorock
2021-05-03
Decompile dog
octorock
2021-05-02
Decompile goronMerchant
octorock
2021-03-21
fix entity.c search prototypes, add documentation
theo3
2021-03-15
more cleanup
Henny022p
2021-02-19
moved script related functions from functions.h to script.h
Henny022p
2021-01-31
finish main.c
theo3
2020-11-13
clang-format and newlines
theo3
2020-08-21
Refactor
Ibot02
2020-08-19
entity.c refactoring and function naming
theo3
2020-08-04
def ScreenTransition
theo3
2020-07-24
goronMerchant.c
theo3