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Decompilation of The Legend of Zelda: The Minish Cap
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guard.c
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Author
2025-03-09
cleanup headers
Henny022p
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-28
message definitions
theo3
2023-12-10
Applied the enum for interactions (#647)
Reinmmar
2023-08-01
Create new entity structs for NPCs
octorock
2023-08-01
Add documentation head to all NPCs
octorock
2023-04-28
Name a lot of functions about interactable objects
Catobat
2022-10-08
Extract some data
octorock
2022-08-07
Use negative values where appropriate
Tal Hayon
2022-06-21
Many more timers -> dec
Elliptic Ellipsis
2022-03-28
name remaining entity fields
theo3
2022-02-11
Remove boolcast uses from code
Tal Hayon
2022-01-30
Use projectile enum when possible
Tal Hayon
2022-01-29
Use EntityFlags enum where applicable
Tal Hayon
2022-01-04
sort out functions.h
theo3
2022-01-03
naming work
theo3
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-20
header overhaul
theo3
2021-12-12
overworld
theo3
2021-11-12
remove redundant unions
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-10-25
Renamed Entity fields for knockback
Ibot02
2021-10-16
Name CreateProjectile functions
octorock
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-09
Readd void parameters
octorock
2021-03-09
big cleanup part 1
Henny022p
2021-03-09
named some stuff
Henny022p
2021-03-08
naming stuff
Henny022p
2021-03-07
Fix parameters for all functions called from scripts
octorock
2021-02-28
create object enum and update entity type struct
theo3
2021-01-31
finish main.c
theo3
2020-08-23
Merge branch 'master' of https://github.com/zeldaret/tmc
21aslade
2020-08-19
entity.c refactoring and function naming
theo3
2020-08-08
renamed all occurences of "link" to "player"
theo3
2020-08-08
non-matching guard
Behemoth
2020-08-04
def ScreenTransition
theo3
2020-07-13
add subdirs
theo3