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Decompilation of The Legend of Zelda: The Minish Cap
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malon.c
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Author
2025-03-09
cleanup headers
Henny022p
2023-12-30
Fix format
octorock
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-30
Create new entity structs for enemies
octorock
2023-12-10
Applied the enum for interactions (#647)
Reinmmar
2023-08-01
Create new entity structs for NPCs
octorock
2023-08-01
Add documentation head to all NPCs
octorock
2023-04-28
Name a lot of functions about interactable objects
Catobat
2023-01-08
Name more functions
Catobat
2022-04-14
Put const data into malon
Tal Hayon
2022-02-18
Add playeritem enum and use ids and kinds in all Findentity calls
Tal Hayon
2022-01-29
Use EntityFlags enum where applicable
Tal Hayon
2022-01-21
fixed point stuff
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-11-12
remove redundant unions
theo3
2021-03-21
fix entity.c search prototypes, add documentation
theo3
2021-03-15
more cleanup
Henny022p
2021-03-09
big cleanup part 1
Henny022p
2021-02-19
moved script related functions from functions.h to script.h
Henny022p
2020-08-19
entity.c refactoring and function naming
theo3
2020-08-08
renamed all occurences of "link" to "player"
theo3
2020-08-03
Decompile oject48.c
Marcus Huderle
2020-07-13
add subdirs
theo3