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Decompilation of The Legend of Zelda: The Minish Cap
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percy.c
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Author
2025-03-09
cleanup headers
Henny022p
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-28
message definitions
theo3
2023-12-10
Applied the enum for interactions (#647)
Reinmmar
2023-08-01
Create new entity structs for NPCs
octorock
2023-08-01
Add documentation head to all NPCs
octorock
2023-07-05
various small documentation changes
Henny022p
2023-04-28
Name a lot of functions about interactable objects
Catobat
2023-01-08
Name more functions
Catobat
2023-01-08
Name some more functions in common.c
Catobat
2022-10-08
Extract some data
octorock
2022-07-25
Rename objects
octorock
2022-05-14
Use enums across more scripts and files
Tal Hayon
2022-04-28
Add TextCategory enum
Tal Hayon
2022-04-23
Add DialogType and DialogFlagType enums
Tal Hayon
2022-04-16
Put const data in percy
Tal Hayon
2022-03-28
identify some functions
theo3
2022-02-03
CreateRandomDrop and droptables
Henny022p
2022-01-29
Merge pull request #330 from hatal175/playeractions
notyourav
2022-01-29
Use PlayerActions enum in several places
Tal Hayon
2022-01-29
Use EntityFlags enum where applicable
Tal Hayon
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-14
cleanup
theo3
2021-11-15
fix flag enum
theo3
2021-11-12
remove redundant unions
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-10-26
add effects.h
theo3
2021-05-27
Split npc files
octorock
2021-03-09
big cleanup part 1
Henny022p
2021-02-28
create object enum and update entity type struct
theo3
2021-02-19
moved script related functions from functions.h to script.h
Henny022p
2021-02-19
use proper function pointer in sub_0807DDAC
Henny022p
2020-08-24
- decompile slime and fireball guy
Behemoth
2020-07-24
goronMerchant.c
theo3