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Decompilation of The Legend of Zelda: The Minish Cap
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simon.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup headers
Henny022p
2024-01-06
Rename metaTiles
octorock
2023-12-31
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-28
Merge branch 'master' into tilemap-docs
octorock
2023-08-01
Create new entity structs for NPCs
octorock
2023-08-01
Add documentation head to all NPCs
octorock
2023-07-05
Use metatile enum
octorock
2023-06-24
Create enums for Vvvs and MetaTiles
octorock
2022-11-21
Use FX enum and add another sparkle to the enum
Tal Hayon
2022-09-03
Extract some data
octorock
2022-04-05
Add fade flags enum
Tal Hayon
2022-01-05
Fade documentation
theo3
2022-01-03
naming work
theo3
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-20
header overhaul
theo3
2021-12-12
overworld
theo3
2021-08-30
Decompile manager35
octorock
2021-05-02
use object enum in object creation
Henny022p
2021-03-22
Merge
theo3
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-09
Readd void parameters
octorock
2021-03-09
big cleanup part 1
Henny022p
2021-03-08
naming stuff
Henny022p
2021-03-07
Fix parameters for all functions called from scripts
octorock
2021-02-28
resolve sfx calls
theo3
2021-02-26
tmp
theo3
2021-02-19
moved script related functions from functions.h to script.h
Henny022p
2021-02-19
use proper function pointer in sub_0807DDAC
Henny022p
2020-11-13
clang-format and newlines
theo3
2020-08-04
struct_02002A40 -> structures.h
theo3
2020-08-04
def ScreenTransition
theo3
2020-07-18
updated flag func calls
theo3
2020-07-13
add subdirs
theo3