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Decompilation of The Legend of Zelda: The Minish Cap
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stamp.c
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Author
2025-03-09
cleanup headers
Henny022p
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-28
message definitions
theo3
2023-12-10
Applied the enum for interactions (#647)
Reinmmar
2023-08-01
Create new entity structs for NPCs
octorock
2023-08-01
Add documentation head to all NPCs
octorock
2023-04-28
Name a lot of functions about interactable objects
Catobat
2022-05-14
Use enums across more scripts and files
Tal Hayon
2022-04-28
Add TextCategory enum
Tal Hayon
2022-04-23
Add DialogType and DialogFlagType enums
Tal Hayon
2022-04-13
Put const data into stamp
Tal Hayon
2022-01-29
Use EntityFlags enum where applicable
Tal Hayon
2022-01-04
sort out functions.h
theo3
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-20
header overhaul
theo3
2021-12-12
overworld
theo3
2021-11-12
remove redundant unions
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-10-26
add effects.h
theo3
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-09
big cleanup part 1
Henny022p
2021-03-09
named some stuff
Henny022p
2021-03-07
Fix parameters for all functions called from scripts
octorock
2021-02-19
moved script related functions from functions.h to script.h
Henny022p
2021-02-19
use proper function pointer in sub_0807DDAC
Henny022p
2020-08-22
finish decompile townMinish
Behemoth
2020-07-13
add subdirs
theo3