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Decompilation of The Legend of Zelda: The Minish Cap
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object.c
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Author
2025-03-09
cleanup headers
Henny022p
2023-12-31
define collisions
theo3
2023-12-30
label contact flags
theo3
2023-12-28
message definitions
theo3
2023-07-31
Create new entity structs for Objects
octorock
2022-08-09
Document some player item stuff
octorock
2022-07-25
Rename objects
octorock
2022-05-07
Decompile code_0808C964
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-18
Decompile objectB9 (cuccoMinigame)
Tal Hayon
2022-03-13
Decompile object10
Tal Hayon
2022-03-07
Decompile most of FrozenOctorok
octorock
2022-02-22
Decompile CrenelBeanSprout
octorock
2022-02-02
Decompile Object97
octorock
2022-01-11
Rename OBJECT_RUPEE
Tal Hayon
2022-01-11
Decompile takkuri
Tal Hayon
2022-01-05
doc entity.h
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-17
identify more objects
theo3
2021-12-14
merge
theo3
2021-12-14
cleanup
theo3
2021-12-13
Decompile OctorokBoss
octorock
2021-11-12
Merge branch 'master' into asset-extraction
octorock
2021-06-21
decompile object31 (frozenFlower)
LeonarthCG
2021-02-28
create object enum and update entity type struct
theo3
2021-02-16
extract manager table
theo3
2021-02-02
document filescreen
theo3
2020-08-08
renamed all occurences of "link" to "player"
theo3
2020-06-20
offset comments
theo3
2020-06-19
Revert "Revert "mask.c OK""
notyouraveragehooman
2020-06-19
Revert "mask.c OK"
notyouraveragehooman
2020-06-19
Improve mask.c, update to latest Entity struct
21aslade
2020-06-19
thoughtBubble.c OK
theo3
2020-06-18
greatFairy.c polishing
theo3
2020-06-15
talon OK
chandler
2020-06-14
defined object table
theo3