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Decompilation of The Legend of Zelda: The Minish Cap
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fileScreenObjects.c
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Author
2025-03-09
cleanup structures.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2024-01-06
Merge branch 'master' into tilemap-docs
octorock
2024-01-01
npc5 document
theo3
2023-12-31
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-28
Merge branch 'master' into tilemap-docs
octorock
2023-09-20
found another place where animations hid
Reinmmar
2023-07-31
Create new entity structs for Objects
octorock
2022-12-21
Fix paths
octorock
2022-10-08
Extract some data
octorock
2022-08-09
Document some player item stuff
octorock
2022-07-25
Rename objects
octorock
2022-04-17
Put const data in fileScreenObjects
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-28
figurine cleanup
theo3
2022-03-25
Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL
Elliptic Ellipsis
2022-03-05
Improve LayerStruct
octorock
2022-01-31
merge master
Henny022p
2022-01-29
Using EntityKind enum in various places
Tal Hayon
2022-01-24
started working on generic menu structs
Henny022p
2022-01-21
fixed point stuff
theo3
2022-01-16
decomp kinstone menu
Henny022p
2022-01-03
naming work
theo3
2021-12-29
strip fake linker symbols
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-20
header overhaul
theo3
2021-12-13
Decompile OctorokBoss
octorock
2021-11-14
Decompile entity init functions
octorock
2021-11-12
Merge branch 'master' into asset-extraction
octorock
2021-11-04
entity changes, textbox changes
theo3
2021-06-23
Add EU variant
octorock
2021-03-21
collapse TUs
theo3
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-15
more cleanup
Henny022p
2021-03-13
quick fix 🙂
theo3
2021-03-09
big cleanup part 1
Henny022p
2021-02-28
create object enum and update entity type struct
theo3
2021-02-03
fileScreen.c OK
theo3
2021-02-02
document filescreen
theo3