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Decompilation of The Legend of Zelda: The Minish Cap
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pushableStatue.c
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Author
2025-03-09
cleanup headers
Henny022p
2024-01-06
Rename vvv to actTile
octorock
2024-01-06
Rename metaTiles
octorock
2024-01-06
Merge branch 'master' into tilemap-docs
octorock
2023-12-31
document tile asm functions
theo3
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-31
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
Merge branch 'master' into enemies
octorock
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-29
document RoomVars struct
theo3
2023-07-31
Create new entity structs for Objects
octorock
2023-07-05
Use metatile enum
octorock
2023-06-24
Create enums for Vvvs and MetaTiles
octorock
2023-06-17
Extract KeyValuePairs
octorock
2023-04-30
Use more PlayerFlags constants
Catobat
2022-11-21
Use FX enum and add another sparkle to the enum
Tal Hayon
2022-08-06
Document various fields and functions
Tal Hayon
2022-07-25
Rename objects
octorock
2022-07-13
Putting some nonmatch functions from site
Tal Hayon
2022-06-21
Many more timers -> dec
Elliptic Ellipsis
2022-03-28
name remaining entity fields
theo3
2022-03-27
player asm wip
theo3
2022-03-17
cleanup
theo3
2022-03-07
Use same names for arm functions and their trampolines
octorock
2022-03-06
rename and retype RoomVars field_0xac
Tal Hayon
2022-02-27
Decompile Whirlwind
octorock
2022-02-27
Use hitbox header
octorock
2022-02-12
Decompile movement
octorock
2022-01-30
Decompile PushableStatue
octorock