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Decompilation of The Legend of Zelda: The Minish Cap
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playerItemBow.c
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Author
2025-03-09
cleanup headers
Henny022p
2024-01-06
Rename metaTiles
octorock
2024-01-06
Merge branch 'master' into tilemap-docs
octorock
2023-12-31
define collisions
theo3
2023-12-31
document tile asm functions
theo3
2023-12-31
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-28
Merge branch 'master' into tilemap-docs
octorock
2023-09-17
added bow_state :)
Reinmmar
2023-07-30
Create new entity structs for Player Items
octorock
2023-07-05
Use metatile enum
octorock
2022-10-08
Extract some data
octorock
2022-08-09
Document some player item stuff
octorock
2022-07-25
Rename objects
octorock
2022-06-21
Many more timers -> dec
Elliptic Ellipsis
2022-04-13
put const data in playerItemBow
Tal Hayon
2022-04-01
Use fixed point macros where possible
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-28
Match sub_0801917C
Ibot02
2022-03-28
Decompile some functions
octorock
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-25
name asm funcs
theo3
2021-12-20
header overhaul
theo3
2021-11-10
thumb interwork finished
theo3
2021-10-26
add effects.h
theo3
2021-07-04
Split item files
octorock
2021-03-24
Split playerItems and extract pointers
octorock