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Decompilation of The Legend of Zelda: The Minish Cap
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projectile
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octorokBossProjectile.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-31
define collisions
theo3
2023-12-30
label contact flags
theo3
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-07-23
Create new entity structs for Projectiles
octorock
2022-07-25
Rename objects
octorock
2022-06-21
Even more
Elliptic Ellipsis
2022-04-01
Use fixed point macros where possible
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-28
Change --x !=/== 0xff comparisons
Tal Hayon
2022-03-25
Use COL_ enum
Elliptic Ellipsis
2022-02-12
Rename movement functions
octorock
2022-02-06
Decompile Stalfos
octorock
2022-01-21
fixed point stuff
theo3
2022-01-20
Decompile LilypadLarge
octorock
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-25
name asm funcs
theo3
2021-12-20
header overhaul
theo3
2021-12-13
Decompile OctorokBoss
octorock
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-10-26
add effects.h
theo3
2021-10-25
Renamed Entity fields for knockback
Ibot02
2021-10-16
Rename projectiles
octorock