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Decompilation of The Legend of Zelda: The Minish Cap
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v3ElectricProjectile.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-07-23
Create new entity structs for Projectiles
octorock
2022-06-22
Should be the rest of them
Elliptic Ellipsis
2022-06-21
Even more
Elliptic Ellipsis
2022-06-21
Many more timers -> dec
Elliptic Ellipsis
2022-04-01
Use fixed point macros where possible
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-28
rename coord.h to physics.h
theo3
2022-03-25
Use COL_ enum
Elliptic Ellipsis
2022-02-12
Rename movement functions
octorock
2022-01-30
Use projectile enum when possible
Tal Hayon
2022-01-29
Use EntityFlags enum where applicable
Tal Hayon
2022-01-06
Work on projectile asm functions
Tal Hayon
2021-12-28
Identify player functions and update asm.h
theo3
2021-11-12
Merge branch 'master' into asset-extraction
octorock
2021-11-12
Extract entity definitions
octorock
2021-10-16
Rename projectiles
octorock