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Decompilation of The Legend of Zelda: The Minish Cap
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script.c
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Author
2021-03-24
documented most audio stuff
Henny022p
2021-03-23
naming and moving stuff
Henny022p
2021-03-22
Merge
theo3
2021-03-21
collapse TUs
theo3
2021-03-17
Merge branch 'master' into ply
notyourav
2021-03-15
several more player functions done
theo3
2021-03-15
more cleanup
Henny022p
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-15
more cleanup
Henny022p
2021-03-13
quick fix 🙂
theo3
2021-03-09
Readd void parameters
octorock
2021-03-09
big cleanup part 1
Henny022p
2021-03-09
named some stuff
Henny022p
2021-03-08
naming stuff
Henny022p
2021-03-07
renamed JumpSwitch to JumpTable
Henny022p
2021-03-07
Fix parameters for all functions called from scripts
octorock
2021-03-07
Rename to Begin/EndBlock
octorock
2021-03-06
Add labels for relative jumps
octorock
2021-03-06
named a lot of script commands
Henny022p
2021-03-06
started naming script stuff
Henny022p
2021-03-06
Reset changes to script.c
octorock
2021-03-06
Split off second script
octorock
2021-03-06
Start building macros for scripts
octorock
2021-03-06
Add notes to script.c
octorock
2021-02-28
resolve sfx calls
theo3
2021-02-28
create object enum and update entity type struct
theo3
2021-02-26
Merge remote-tracking branch 'upstream/master' into proxy_naming
theo3
2021-02-26
tmp
theo3
2021-02-19
clang-format pass and workflow
theo3
2021-02-19
renamed executeScriptCommandSet.c to just script.c
Henny022p