summaryrefslogtreecommitdiff
path: root/Makefile
blob: fb8fdd6c3920b7c80c913d5167ffde4238fbdc82 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
include $(DEVKITARM)/base_tools

COMPARE ?= 0

CPP := $(CC) -E
LD := $(DEVKITARM)/bin/arm-none-eabi-ld

GAME_VERSION := THEMINISHCAP
REVISION := 0
GAME_LANGUAGE := ENGLISH

TITLE       := GBAZELDA MC
GAME_CODE   := BZME
MAKER_CODE  := 01

SHELL := /bin/bash -o pipefail

BUILD_NAME  := tmc
ROM := $(BUILD_NAME).gba
OBJ_DIR := build/$(BUILD_NAME)

ELF = $(ROM:.gba=.elf)
MAP = $(ROM:.gba=.map)

C_SUBDIR = src
DATA_C_SUBDIR = src/data
ASM_SUBDIR = asm
DATA_ASM_SUBDIR = data
SONG_SUBDIR = sound/songs
MID_SUBDIR = sound/songs/midi

C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)

ASFLAGS := -mcpu=arm7tdmi --defsym $(GAME_VERSION)=1 --defsym REVISION=$(REVISION) --defsym $(GAME_LANGUAGE)=1

CC1             := tools/agbcc/bin/agbcc
override CFLAGS += -O2 -Wimplicit -Wparentheses -Werror -Wno-multichar
# -fhex-asm

ifeq ($(DINFO),1)
override CFLAGS += -g
endif

CPPFLAGS := -I tools/agbcc -I tools/agbcc/include -iquote include -nostdinc -undef -D$(GAME_VERSION) -DREVISION=$(REVISION) -D$(GAME_LANGUAGE)

LDFLAGS = -Map ../../$(MAP)

LIB := -L ../../tools/agbcc/lib -lc

SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
GFX := tools/gbagfx/gbagfx
AIF := tools/aif2pcm/aif2pcm
MID := tools/mid2agb/mid2agb
SCANINC := tools/scaninc/scaninc
# TODO: use charmap? 
PREPROC := tools/preproc/preproc
FIX := tools/gbafix/gbafix

# Clear the default suffixes
.SUFFIXES:
# Don't delete intermediate files
.SECONDARY:
# Delete files that weren't built properly
.DELETE_ON_ERROR:
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:


$(shell mkdir -p $(C_BUILDDIR) $(ASM_BUILDDIR) $(DATA_ASM_BUILDDIR) $(SONG_BUILDDIR) $(MID_BUILDDIR))

infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))

# Build tools when building the rom
# Disable dependency scanning for clean/tidy/tools
ifeq (,$(filter-out all compare,$(MAKECMDGOALS)))
$(call infoshell, $(MAKE) tools)
else
NODEP := 1
endif

#$(C_BUILDDIR)/need_interworking_file_name.o: CFLAGS += -mthumb-interwork
$(C_BUILDDIR)/arm_proxy.o: CFLAGS += -mthumb-interwork
$(C_BUILDDIR)/gba/m4a.o: CFLAGS += -mthumb-interwork
$(C_BUILDDIR)/eeprom.o: CFLAGS = -O1 -mthumb-interwork -Wimplicit -Wparentheses -Werror -Wno-multichar

C_SRCS := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c)
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))

ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s $(ASM_SUBDIR)/*/*.s)
ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))

DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s $(DATA_ASM_SUBDIR)/**/*.s $(DATA_ASM_SUBDIR)/**/**/*.s)
DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))

SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s)
SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))

MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))

OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))

SUBDIRS  := $(sort $(dir $(OBJS)))

$(shell mkdir -p $(SUBDIRS))

TOOLDIRS := $(filter-out tools/agbcc tools/binutils,$(wildcard tools/*))
TOOLBASE = $(TOOLDIRS:tools/%=%)
TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE))

.PHONY: all setup clean-tools mostlyclean clean tidy $(TOOLDIRS)

MAKEFLAGS += --no-print-directory

AUTO_GEN_TARGETS :=

all: $(ROM)
	@$(SHA1) tmc.sha1

# kept for backwards compat
compare: $(ROM)
	@$(SHA1) tmc.sha1

setup: $(TOOLDIRS)

$(TOOLDIRS):
	@$(MAKE) -C $@

mostlyclean: tidy
	rm -f sound/direct_sound_samples/*.bin
	rm -f $(SONG_OBJS) $(MID_SUBDIR)/*.s
	find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
	rm -f $(AUTO_GEN_TARGETS)

clean-tools:
	@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)

clean: mostlyclean clean-tools

tidy:
	rm -f $(ROM) $(ELF) $(MAP)
	rm -r build/*

include graphics_file_rules.mk
include songs.mk

%.s: ;
%.png: ;
%.pal: ;
%.aif: ;

%.1bpp: %.png  ; $(GFX) $< $@
%.4bpp: %.png  ; $(GFX) $< $@
%.8bpp: %.png  ; $(GFX) $< $@
%.gbapal: %.pal ; $(GFX) $< $@
%.gbapal: %.png ; $(GFX) $< $@
%.lz: % ; $(GFX) $< $@
%.rl: % ; $(GFX) $< $@
sound/%.bin: sound/%.aif ; $(AIF) $< $@
sound/songs/%.s: sound/songs/%.mid
	cd $(@D) && ../../$(MID) $(<F)
translations/USA.bin: translations/USA.json ; tools/tmc_strings/tmc_strings -p --source $< --dest $@ --size 0x499E0

ifeq ($(NODEP),1)
$(C_BUILDDIR)/%.o: c_dep :=
else
$(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include $(C_SUBDIR)/$*.c)
endif

$(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep)
	@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
	$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s
	@echo -e "\t.text\n\t.align\t2, 0 @ Don't pad with nop\n" >> $(C_BUILDDIR)/$*.s
	$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s

ifeq ($(NODEP),1)
$(ASM_BUILDDIR)/%.o: asm_dep :=
else
$(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) -I . $(ASM_SUBDIR)/$*.s)
endif

$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep)
	$(PREPROC) $< | $(AS) $(ASFLAGS) -o $@

ifeq ($(NODEP),1)
$(DATA_ASM_BUILDDIR)/%.o: data_dep :=
else
$(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) -I . $(DATA_ASM_SUBDIR)/$*.s)
endif

$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep)
	$(PREPROC) $< charmap.txt | $(CPP) -I include -nostdinc -undef -Wno-unicode - | $(AS) $(ASFLAGS) -o $@

$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
	$(AS) $(ASFLAGS) -I sound -o $@ $<

$(ELF): $(OBJS) linker.ld
	cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -n -T ../../linker.ld -o ../../$@ $(LIB)
	$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent

$(ROM): $(ELF)
	$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@