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.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0806EC20
sub_0806EC20: @ 0x0806EC20
push {r4, lr}
adds r4, r0, #0
movs r0, #0x58
movs r1, #0
movs r2, #0
bl CreateNPC
cmp r0, #0
beq _0806EC34
str r4, [r0, #0x50]
_0806EC34:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0806EC38
sub_0806EC38: @ 0x0806EC38
push {lr}
movs r0, #7
movs r1, #0x58
movs r2, #7
bl FindEntityByID
cmp r0, #0
beq _0806EC4C
bl DeleteEntity
_0806EC4C:
pop {pc}
.align 2, 0
thumb_func_start sub_0806EC50
sub_0806EC50: @ 0x0806EC50
push {lr}
adds r3, r0, #0
ldrb r0, [r3, #9]
lsls r0, r0, #3
ldr r1, _0806EC74 @ =gUnk_08114AE4
adds r2, r0, r1
ldrb r1, [r2]
movs r0, #3
ands r0, r1
cmp r0, #2
bne _0806EC6E
ldrb r0, [r3, #0xa]
lsls r0, r0, #3
ldr r1, [r2, #4]
adds r2, r1, r0
_0806EC6E:
adds r0, r2, #0
pop {pc}
.align 2, 0
_0806EC74: .4byte gUnk_08114AE4
thumb_func_start sub_0806EC78
sub_0806EC78: @ 0x0806EC78
push {r4, r5, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x10]
movs r0, #1
ands r0, r1
cmp r0, #0
bne _0806ED4A
adds r0, r4, #0
bl sub_0806EC50
adds r5, r0, #0
ldrb r1, [r5]
movs r0, #3
ands r0, r1
cmp r0, #0
bne _0806ECA2
ldrb r1, [r4, #0x10]
movs r0, #1
orrs r0, r1
strb r0, [r4, #0x10]
b _0806ED4A
_0806ECA2:
ldrh r0, [r5, #2]
lsls r0, r0, #0x16
lsrs r2, r0, #0x16
adds r1, r2, #0
ldrb r0, [r5, #3]
lsls r0, r0, #0x1c
lsrs r0, r0, #0x1e
cmp r0, #1
beq _0806ECC0
cmp r0, #2
bne _0806ECCA
adds r0, r4, #0
adds r0, #0x60
strh r2, [r0]
b _0806ECD0
_0806ECC0:
adds r0, r4, #0
movs r2, #0
bl sub_080AE008
b _0806ECD0
_0806ECCA:
adds r0, r4, #0
bl LoadFixedGFX
_0806ECD0:
ldrh r0, [r5, #4]
lsls r0, r0, #0x16
lsrs r1, r0, #0x16
adds r0, r4, #0
bl sub_0801D040
ldrh r0, [r5, #6]
lsls r0, r0, #0x16
lsrs r0, r0, #0x16
strh r0, [r4, #0x12]
ldrb r0, [r5, #5]
movs r3, #3
movs r1, #0x30
ands r1, r0
ldrb r2, [r4, #0x18]
movs r0, #0x31
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
ldrb r1, [r5, #7]
lsls r1, r1, #0x1b
movs r0, #0x29
adds r0, r0, r4
mov ip, r0
lsrs r1, r1, #0x1d
lsls r1, r1, #3
ldrb r2, [r0]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
mov r1, ip
strb r0, [r1]
ldrb r1, [r5, #7]
lsrs r1, r1, #5
ands r1, r3
ldrb r2, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
ldr r1, _0806ED4C @ =gUnk_08114EE4
ldrb r0, [r5, #1]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
str r0, [r4, #0x48]
ldrb r1, [r4, #0x10]
movs r0, #1
orrs r0, r1
strb r0, [r4, #0x10]
movs r1, #0xff
adds r0, r4, #0
adds r0, #0x58
strb r1, [r0]
strb r1, [r4, #0x1e]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
_0806ED4A:
pop {r4, r5, pc}
.align 2, 0
_0806ED4C: .4byte gUnk_08114EE4
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