1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
|
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start CreateItemEntity
CreateItemEntity: @ 0x080A7C00
push {r4, lr}
bl GiveItemWithCutscene
adds r4, r0, #0
cmp r4, #0
beq _080A7C16
ldrb r1, [r4, #0xa]
movs r2, #0
bl sub_080A276C
str r0, [r4, #0x50]
_080A7C16:
pop {r4, pc}
thumb_func_start sub_080A7C18
sub_080A7C18: @ 0x080A7C18
push {lr}
bl GiveItemWithCutscene
adds r2, r0, #0
cmp r2, #0
beq _080A7C32
ldr r0, _080A7C34 @ =gPlayerEntity
str r0, [r2, #0x50]
ldrb r1, [r2, #0xa]
adds r0, r2, #0
movs r2, #0
bl sub_08078AF0
_080A7C32:
pop {pc}
.align 2, 0
_080A7C34: .4byte gPlayerEntity
thumb_func_start GiveItemWithCutscene
GiveItemWithCutscene: @ 0x080A7C38
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
adds r6, r1, #0
adds r7, r2, #0
cmp r5, #0x3f
bne _080A7C52
ldr r0, _080A7C78 @ =gSave
adds r0, #0xbb
ldrb r0, [r0]
cmp r0, #0
beq _080A7C52
movs r5, #0x57
movs r6, #0
_080A7C52:
bl sub_0805E744
adds r4, r0, #0
cmp r4, #0
beq _080A7C72
strb r5, [r4, #0xa]
strb r6, [r4, #0xb]
strb r7, [r4, #0xe]
movs r0, #0xb
strb r0, [r4, #9]
movs r0, #6
strb r0, [r4, #8]
adds r0, r4, #0
movs r1, #6
bl AppendEntityToList
_080A7C72:
adds r0, r4, #0
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A7C78: .4byte gSave
thumb_func_start sub_080A7C7C
sub_080A7C7C: @ 0x080A7C7C
push {lr}
ldr r0, _080A7C88 @ =gUnk_02017660
movs r1, #0x40
bl MemClear
pop {pc}
.align 2, 0
_080A7C88: .4byte gUnk_02017660
thumb_func_start sub_080A7C8C
sub_080A7C8C: @ 0x080A7C8C
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r6, r1, #0
ldr r4, _080A7C9C @ =gUnk_02017660
movs r2, #0
movs r1, #0
b _080A7CA8
.align 2, 0
_080A7C9C: .4byte gUnk_02017660
_080A7CA0:
adds r1, #1
adds r4, #8
cmp r1, #7
bhi _080A7CB0
_080A7CA8:
ldrh r0, [r4, #4]
cmp r0, r5
bne _080A7CA0
movs r2, #1
_080A7CB0:
lsrs r1, r6, #1
ldrb r0, [r4, #6]
lsls r0, r0, #0x1f
lsrs r0, r0, #0x1f
cmp r1, r0
bne _080A7CF4
cmp r2, #0
beq _080A7CD2
ldrb r0, [r4, #1]
bl SetLocalFlag
ldrb r0, [r4, #2]
ldrb r1, [r4, #3]
movs r2, #0
bl CreateItemEntity
b _080A7CDC
_080A7CD2:
movs r0, #0x60
movs r1, #0
movs r2, #0
bl CreateItemEntity
_080A7CDC:
movs r0, #0x74
adds r1, r5, #0
adds r2, r6, #0
bl sub_0807B7D8
movs r0, #0
movs r1, #0x78
bl sub_0805E4E0
ldr r0, _080A7CF8 @ =0x0000011B
bl SoundReq
_080A7CF4:
pop {r4, r5, r6, pc}
.align 2, 0
_080A7CF8: .4byte 0x0000011B
thumb_func_start sub_080A7CFC
sub_080A7CFC: @ 0x080A7CFC
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r4, #0xc0
lsls r4, r4, #3
movs r6, #0
movs r0, #3
bl GetCurrentRoomProperty
adds r1, r0, #0
cmp r1, #0
beq _080A7D38
_080A7D12:
ldrh r0, [r1, #4]
cmp r0, r5
bne _080A7D30
ldrb r0, [r1]
cmp r0, #5
beq _080A7D24
cmp r0, #6
beq _080A7D2A
b _080A7D38
_080A7D24:
movs r6, #0
ldrh r4, [r1, #6]
b _080A7D38
_080A7D2A:
movs r6, #1
ldrh r4, [r1, #6]
b _080A7D38
_080A7D30:
adds r1, #8
ldrh r0, [r1, #4]
cmp r0, #0
bne _080A7D12
_080A7D38:
adds r0, r4, #0
adds r1, r6, #0
bl sub_080A7D44
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_080A7D44
sub_080A7D44: @ 0x080A7D44
push {lr}
cmp r1, #0
beq _080A7D52
movs r1, #0
bl sub_08078AA8
b _080A7D56
_080A7D52:
bl TextboxNoOverlapFollow
_080A7D56:
pop {pc}
thumb_func_start sub_080A7D58
sub_080A7D58: @ 0x080A7D58
push {lr}
adds r3, r0, #0
ldrb r0, [r3, #9]
lsls r0, r0, #4
ldr r1, _080A7D78 @ =gUnk_0813210C
adds r2, r0, r1
ldrh r1, [r2]
ldr r0, _080A7D7C @ =0x0000FFFF
cmp r1, r0
bne _080A7D74
ldrb r0, [r3, #0xa]
lsls r0, r0, #4
ldr r1, [r2, #4]
adds r2, r1, r0
_080A7D74:
adds r0, r2, #0
pop {pc}
.align 2, 0
_080A7D78: .4byte gUnk_0813210C
_080A7D7C: .4byte 0x0000FFFF
thumb_func_start sub_080A7D80
sub_080A7D80: @ 0x080A7D80
push {r4, r5, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x10]
movs r0, #1
ands r0, r1
cmp r0, #0
bne _080A7E4A
adds r0, r4, #0
bl sub_080A7D58
adds r5, r0, #0
adds r0, r4, #0
adds r1, r5, #0
bl sub_080A7E50
cmp r0, #0
bne _080A7DA6
movs r0, #0
b _080A7E4C
_080A7DA6:
ldrb r1, [r4, #0x10]
movs r0, #1
adds r2, r1, #0
orrs r2, r0
strb r2, [r4, #0x10]
ldrb r1, [r5, #0xa]
movs r0, #8
ands r0, r1
cmp r0, #0
beq _080A7DC0
movs r0, #0x80
orrs r2, r0
strb r2, [r4, #0x10]
_080A7DC0:
ldrh r0, [r5, #8]
lsls r0, r0, #0x14
lsrs r0, r0, #0x14
strh r0, [r4, #0x12]
ldrb r2, [r4, #0x18]
lsls r0, r2, #0x1e
cmp r0, #0
bne _080A7DE0
ldrb r1, [r5, #0xa]
lsls r1, r1, #0x1a
lsrs r1, r1, #0x1e
movs r0, #4
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
_080A7DE0:
ldrb r1, [r5, #0xa]
lsls r1, r1, #0x1d
adds r3, r4, #0
adds r3, #0x29
lsrs r1, r1, #0x1a
ldrb r2, [r3]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
ldrb r1, [r5, #0xa]
lsrs r1, r1, #6
lsls r1, r1, #4
ldrb r2, [r4, #0x18]
movs r0, #0x31
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
movs r1, #0x24
ldrsh r0, [r4, r1]
cmp r0, #0
bne _080A7E14
ldrh r0, [r5, #0xc]
strh r0, [r4, #0x24]
_080A7E14:
ldrb r0, [r5, #9]
lsrs r0, r0, #4
lsls r0, r0, #4
movs r1, #7
orrs r0, r1
adds r1, r4, #0
adds r1, #0x3c
strb r0, [r1]
ldrb r0, [r5, #0xf]
subs r1, #1
strb r0, [r1]
ldrb r0, [r5, #0xe]
adds r1, #4
strb r0, [r1]
ldrb r1, [r5, #0xb]
adds r0, r4, #0
adds r0, #0x40
strb r1, [r0]
adds r1, r4, #0
adds r1, #0x45
movs r0, #0xff
strb r0, [r1]
ldr r0, [r5, #4]
str r0, [r4, #0x48]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
_080A7E4A:
movs r0, #1
_080A7E4C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080A7E50
sub_080A7E50: @ 0x080A7E50
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
ldrh r2, [r5]
lsls r1, r2, #0x10
cmp r1, #0
beq _080A7EA2
movs r0, #0x80
lsls r0, r0, #8
ands r0, r2
cmp r0, #0
beq _080A7E78
ldr r0, _080A7E74 @ =0x000003FF
ands r0, r2
adds r1, r4, #0
adds r1, #0x60
strh r0, [r1]
b _080A7EA2
.align 2, 0
_080A7E74: .4byte 0x000003FF
_080A7E78:
movs r0, #0x80
lsls r0, r0, #7
ands r0, r2
cmp r0, #0
beq _080A7E92
lsrs r1, r1, #0x14
lsls r1, r1, #0x18
lsrs r1, r1, #0x18
adds r0, r4, #0
movs r2, #0
bl sub_080AE008
b _080A7E9A
_080A7E92:
ldrh r1, [r5]
adds r0, r4, #0
bl LoadFixedGFX
_080A7E9A:
cmp r0, #0
bne _080A7EA2
movs r0, #0
b _080A7EAC
_080A7EA2:
ldrh r1, [r5, #2]
adds r0, r4, #0
bl sub_0801D040
movs r0, #1
_080A7EAC:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080A7EB0
sub_080A7EB0: @ 0x080A7EB0
push {lr}
adds r3, r0, #0
movs r1, #0x2e
ldrsh r0, [r3, r1]
ldr r2, _080A7ED8 @ =gRoomControls
ldrh r1, [r2, #6]
subs r0, r0, r1
ldrh r1, [r2, #0x1e]
cmp r0, r1
bhi _080A7ED2
movs r1, #0x32
ldrsh r0, [r3, r1]
ldrh r1, [r2, #8]
subs r0, r0, r1
ldrh r2, [r2, #0x20]
cmp r0, r2
bls _080A7EDC
_080A7ED2:
movs r0, #1
b _080A7EDE
.align 2, 0
_080A7ED8: .4byte gRoomControls
_080A7EDC:
movs r0, #0
_080A7EDE:
pop {pc}
thumb_func_start sub_080A7EE0
sub_080A7EE0: @ 0x080A7EE0
push {r4, r5, lr}
adds r5, r0, #0
bl GetEmptyEntity
adds r4, r0, #0
cmp r4, #0
beq _080A7EFC
movs r0, #4
strb r0, [r4, #8]
strb r5, [r4, #9]
adds r0, r4, #0
movs r1, #5
bl AppendEntityToList
_080A7EFC:
adds r0, r4, #0
pop {r4, r5, pc}
|