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|
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
@ r0 = Entity*
@ r1 = Gravity strength
@ returns z pos
thumb_func_start GravityUpdate
GravityUpdate: @ 0x08003FC4
adds r3, r0, #0
ldr r0, [r3, #0x34]
ldr r2, [r3, #0x20]
subs r0, r0, r2
bpl hitground
subs r2, r2, r1
str r0, [r3, #0x34]
str r2, [r3, #0x20]
bx lr
hitground:
movs r0, #0
str r0, [r3, #0x34]
str r0, [r3, #0x20]
bx lr
non_word_aligned_thumb_func_start sub_08003FDE
sub_08003FDE: @ 0x08003FDE
push {r0, lr}
bl CheckEntityPickup
cmp r0, #0
pop {r2}
beq _08003FF0
adds r0, r2, #0
bl sub_0806F58C
_08003FF0:
pop {pc}
non_word_aligned_thumb_func_start CheckEntityPickup
CheckEntityPickup: @ 0x08003FF2
push {r4, r5, r6, r7, lr}
ldr r4, [r1, #0x48]
ldrb r5, [r4, #6]
ldrb r6, [r4, #7]
adds r2, r2, r5
adds r3, r3, r6
ldrh r5, [r1, #0x2e]
movs r7, #0
ldrsb r7, [r4, r7]
ldrb r6, [r1, #0x18]
lsrs r6, r6, #3
blo _0800400C
rsbs r7, r7, #0
_0800400C:
adds r5, r5, r7
ldrh r6, [r1, #0x32]
movs r7, #1
ldrsb r7, [r4, r7]
adds r6, r6, r7
movs r4, #0x38
ldrb r7, [r0, r4]
ldrb r4, [r1, r4]
ands r7, r4
movs r4, #3
cmp r7, r4
beq _08004048
cmp r2, #0
beq _08004034
ldrh r4, [r0, #0x2e]
subs r4, r4, r5
adds r4, r4, r2
lsls r2, r2, #1
cmp r2, r4
blo _08004048
_08004034:
cmp r3, #0
beq _08004044
ldrh r4, [r0, #0x32]
subs r4, r4, r6
adds r4, r4, r3
lsls r3, r3, #1
cmp r3, r4
blo _08004048
_08004044:
movs r0, #1
pop {r4, r5, r6, r7, pc}
_08004048:
movs r0, #0
pop {r4, r5, r6, r7, pc}
thumb_func_start DrawEntity
DrawEntity: @ 0x0800404C
push {r4, r5, lr}
adds r4, r0, #0
ldrb r1, [r0, #0x18]
movs r2, #3
ands r1, r2
beq _0800409A
cmp r1, #3
beq _08004064
bl sub_080040A2
cmp r0, #0
beq _0800409A
_08004064:
ldrb r1, [r4, #0x19]
movs r2, #0xc0
ands r1, r2
lsrs r1, r1, #4
ldr r2, _08004358 @ =gUnk_081326EC
ldr r1, [r2, r1]
ldrb r2, [r1]
cmp r2, #0x40
bhs _0800407E
adds r2, #1
strb r2, [r1]
lsls r2, r2, #2
str r4, [r1, r2]
_0800407E:
movs r2, #0
ldr r1, _0800435C @ =gUnk_02024048
ldrb r5, [r1]
strb r2, [r1]
cmp r5, #0
beq _080040A0
ldr r4, _08004360 @ =gUnk_02021F20
_0800408C:
ldrh r0, [r4]
bl SoundReq
adds r4, #2
subs r5, #1
bne _0800408C
pop {r4, r5, pc}
_0800409A:
ldr r1, _08004364 @ =gUnk_02024048
movs r2, #0
strb r2, [r1]
_080040A0:
pop {r4, r5, pc}
non_word_aligned_thumb_func_start sub_080040A2
sub_080040A2: @ 0x080040A2
ldrb r1, [r0, #0x18]
lsrs r1, r1, #2
bhs _080040D0
thumb_func_start CheckOnScreen
CheckOnScreen: @ 0x080040A8
ldr r1, _08004368 @ =gRoomControls
movs r2, #0x2e
ldrsh r2, [r0, r2]
ldrh r3, [r1, #0xa]
subs r2, r2, r3
adds r2, #0x3f
ldr r3, _0800436C @ =0x0000016E
cmp r2, r3
bhs _080040D4
movs r2, #0x32
ldrsh r2, [r0, r2]
ldrh r3, [r1, #0xc]
subs r2, r2, r3
movs r3, #0x36
ldrsh r3, [r0, r3]
adds r2, r2, r3
adds r2, #0x3f
ldr r3, _08004370 @ =0x0000011E
cmp r2, r3
bhs _080040D4
_080040D0:
movs r0, #1
bx lr
_080040D4:
movs r0, #0
bx lr
thumb_func_start sub_080040D8
sub_080040D8: @ 0x080040D8
push {lr}
bl _080040F2
adds r0, r2, #0
pop {pc}
non_word_aligned_thumb_func_start sub_080040E2
sub_080040E2: @ 0x080040E2
push {lr}
bl sub_080040EC
adds r0, r2, #0
pop {pc}
thumb_func_start sub_080040EC
sub_080040EC: @ 0x080040EC
ldrh r2, [r0, #0x2e]
ldrh r3, [r0, #0x32]
b _080040F2
_080040F2:
push {r2, r3, r4, lr}
ldr r4, _08004374 @ =gRoomControls + 6
ldrh r4, [r4]
subs r2, r2, r4
ldr r4, _08004378 @ =gRoomControls + 8
ldrh r4, [r4]
subs r3, r3, r4
ldr r4, _0800437C @ =0x000003F0
ands r2, r4
ands r3, r4
lsrs r2, r2, #4
lsls r3, r3, #2
adds r2, r2, r3
movs r3, #0x38
ldrb r3, [r0, r3]
lsls r3, r3, #2
ldr r4, _08004380 @ =gUnk_08000248
ldr r3, [r4, r3]
ldrb r4, [r3, r2]
pop {r2, r3}
cmp r4, #0x10
bhs _0800412C
lsrs r3, r3, #4
bhs _08004124
lsrs r4, r4, #2
_08004124:
lsrs r2, r2, #4
bhs _08004162
lsrs r4, r4, #1
b _08004162
_0800412C:
cmp r4, #0xff
beq _08004162
subs r4, #0x10
lsls r4, r4, #1
ldrh r4, [r1, r4]
movs r1, #0xf
ands r1, r2
cmp r1, #4
blo _0800414C
lsrs r4, r4, #1
cmp r1, #8
blo _0800414C
lsrs r4, r4, #1
cmp r1, #0xc
blo _0800414C
lsrs r4, r4, #1
_0800414C:
movs r1, #0xf
ands r1, r3
cmp r1, #4
blo _08004162
lsrs r4, r4, #4
cmp r1, #8
blo _08004162
lsrs r4, r4, #4
cmp r1, #0xc
blo _08004162
lsrs r4, r4, #4
_08004162:
movs r2, #1
ands r2, r4
pop {r4, pc}
thumb_func_start SnapToTile
SnapToTile: @ 0x08004168
ldr r3, _08004384 @ =0x000FFFFF
ldr r1, _08004388 @ =0x00080000
ldr r2, [r0, #0x2c] // x
bics r2, r3 // align to grid
adds r2, r1 // add half of a tile
str r2, [r0, #0x2c]
ldr r2, [r0, #0x30] // y
bics r2, r3
adds r2, r1
str r2, [r0, #0x30]
bx lr
non_word_aligned_thumb_func_start sub_0800417E
sub_0800417E: @ 0x0800417E
ldrb r2, [r0, #0x15]
ldr r3, _0800438C @ =0x0000EE00
tst r1, r3
beq _0800418A
movs r3, #0x20
subs r2, r3, r2
_0800418A:
movs r3, #0xee
tst r1, r3
beq _08004194
movs r3, #0x10
subs r2, r3, r2
_08004194:
movs r3, #0x1f
ands r2, r3
strb r2, [r0, #0x15]
bx lr
thumb_func_start sub_0800419C
sub_0800419C: @ 0x0800419C
push {r5, r6, lr}
b _080041B0
thumb_func_start EntityInRectRadius
EntityInRectRadius: @ 0x080041A0
push {r5, r6, lr}
movs r6, #0x38
ldrb r5, [r0, r6]
ldrb r6, [r1, r6]
ands r5, r6
movs r6, #3
tst r5, r6
beq _080041D8
_080041B0:
cmp r2, #0
beq _080041C2
ldrh r5, [r0, #0x2e]
ldrh r6, [r1, #0x2e]
subs r5, r5, r6
adds r5, r5, r2
lsls r2, r2, #1
cmp r2, r5
blo _080041D8
_080041C2:
cmp r3, #0
beq _080041D4
ldrh r5, [r0, #0x32]
ldrh r6, [r1, #0x32]
subs r5, r5, r6
adds r5, r5, r3
lsls r3, r3, #1
cmp r3, r5
blo _080041D8
_080041D4:
movs r0, #1
pop {r5, r6, pc}
_080041D8:
movs r0, #0
pop {r5, r6, pc}
thumb_func_start sub_080041DC
sub_080041DC: @ 0x080041DC
push {r1, r2}
movs r2, #0x32
ldrsh r1, [r0, r2]
movs r3, #0x2e
ldrsh r0, [r0, r3]
pop {r2, r3}
thumb_func_start sub_080041E8
sub_080041E8: @ 0x080041E8
subs r0, r0, r2
subs r1, r1, r3
thumb_func_start CalcDistance
CalcDistance: @ 0x080041EC
adds r2, r0, #0
muls r0, r2, r0
adds r3, r1, #0
muls r1, r3, r1
push {lr}
adds r0, r0, r1
lsls r0, r0, #8
bl Sqrt
pop {r3}
bx r3
non_word_aligned_thumb_func_start sub_08004202
sub_08004202: @ 0x08004202
push {r1, lr}
ldrb r1, [r0, #0x14]
bl sub_08004212
pop {r0}
str r1, [r0]
adds r0, r2, #0
pop {pc}
non_word_aligned_thumb_func_start sub_08004212
sub_08004212: @ 0x08004212
push {r4}
adds r4, r1, #0
movs r3, #3
tst r4, r3
beq _08004226
movs r3, #2
lsrs r4, r4, #3
blo _08004224
rsbs r3, r3, #0
_08004224:
adds r2, r2, r3
_08004226:
adds r4, r1, #0
movs r3, #3
ands r4, r3
cmp r4, #2
beq _0800423C
movs r3, #0x80
adds r1, #1
lsrs r1, r1, #3
bhs _0800423A
rsbs r3, r3, #0
_0800423A:
adds r2, r2, r3
_0800423C:
ldr r3, _08004390 @ =0x00001FFF
ands r2, r3
movs r4, #0x38
ldrb r4, [r0, r4]
lsls r4, r4, #3
ldr r3, _08004394 @ =gUnk_08000228
adds r3, r3, r4
ldr r4, [r3]
ldrh r1, [r4, r2]
ldr r4, _08004398 @ =0x00004000
tst r1, r4
bne _0800425C
lsls r1, r1, #0x11
lsrs r1, r1, #0x10
ldr r4, [r3, #4]
ldrh r1, [r4, r1]
_0800425C:
pop {r4}
bx lr
thumb_func_start InitializeAnimation @ r0 = Entity*, r1 = Frame*
InitializeAnimation: @ 0x08004260
movs r2, #0x58 @ anim idx
strb r1, [r0, r2]
ldrh r3, [r0, #0x12] @ Sprite idx
lsls r3, r3, #4 @ *= 16
ldr r2, _0800439C @ =gSpritePtrs
ldr r2, [r2, r3] @ Load AnimData
lsls r1, r1, #2 @ *= 4
ldr r1, [r2, r1] @ AnimData->???
str r1, [r0, #0x5c]
b FrameZero
thumb_func_start GetNextFrame
GetNextFrame: @ 0x08004274
movs r1, #1
non_word_aligned_thumb_func_start UpdateAnimationVariableFrames
UpdateAnimationVariableFrames: @ 0x08004276
movs r3, #0x59
ldrb r2, [r0, r3] @ Decrease frame timer
subs r2, r2, r1
beq FrameZero @ Frame timer is 0
ble FrameNeg @ Frame timer is below 0
strb r2, [r0, r3]
bx lr
FrameNeg:
ldr r1, [r0, #0x5c] @ Load frame data
_08004286:
ldrb r3, [r1, #1]
adds r2, r2, r3
bgt _0800429C @ Frame idx greater (?)
ldrb r3, [r1, #3]
adds r1, #4
lsrs r3, r3, #8 @ Branch if != 0xFF
blo _08004286
ldrb r3, [r1]
lsls r3, r3, #2
subs r1, r1, r3
b _08004286
_0800429C:
str r1, [r0, #0x5c]
push {r2, lr}
bl FrameZero
pop {r2, r3}
movs r1, #0x59
strb r2, [r0, r1]
bx r3
thumb_func_start InitAnimationForceUpdate
InitAnimationForceUpdate: @ 0x080042AC
push {lr}
bl InitializeAnimation
movs r2, #0xff
strb r2, [r0, #0x1f]
b _080042C0
thumb_func_start UpdateAnimationSingleFrame
UpdateAnimationSingleFrame: @ 0x080042B8
movs r1, #1
non_word_aligned_thumb_func_start sub_080042BA
sub_080042BA: @ 0x080042BA
push {lr}
bl UpdateAnimationVariableFrames
_080042C0:
pop {r1}
mov lr, r1
ldrb r1, [r0, #0x1e]
ldrb r3, [r0, #0x1f]
strb r1, [r0, #0x1f]
cmp r1, r3
beq _08004328
ldrh r2, [r0, #0x12]
thumb_func_start sub_080042D0
sub_080042D0: @ 0x080042D0
cmp r1, #0xff
beq _08004328
lsls r2, r2, #4
lsls r3, r1, #2
ldr r1, _080043A0 @ =gSpritePtrs
adds r1, r1, r2
ldr r2, [r1, #4]
cmp r2, #0
beq _08004328
ldr r1, [r1, #8]
adds r2, r2, r3
ldrb r3, [r2]
cmp r3, #0
beq _08004328
push {r4, r5}
movs r3, #0x26
ldrb r3, [r0, r3]
movs r4, #0xc
muls r3, r4, r3
ldr r4, _080043A4 @ =gGFXSlots+4
adds r4, r4, r3
ldrb r3, [r4]
movs r5, #0xf
ands r3, r5
cmp r3, #5
blo _08004326
ldrb r5, [r4, #6]
ldrb r3, [r2]
strb r3, [r4, #6]
subs r5, r5, r3
ldrh r3, [r2, #2]
lsls r3, r3, #5
adds r1, r1, r3
ldr r2, [r4, #8]
str r1, [r4, #8]
subs r2, r2, r1
orrs r5, r2
beq _08004326
movs r2, #0xf0
ldrb r1, [r4]
bics r1, r2
adds r1, #0x30
strb r1, [r4]
_08004326:
pop {r4, r5}
_08004328:
bx lr
FrameZero: @ r0 = Entity*
ldrb r3, [r0, #0x1e] @ Get frame idx
strb r3, [r0, #0x1f] @ Set it to last frame idx
ldr r1, [r0, #0x5c]
ldrb r3, [r1] @ Store new frame idx
strb r3, [r0, #0x1e]
ldrb r3, [r1, #1]
movs r2, #0x59
strb r3, [r0, r2]
ldrb r3, [r1, #2]
movs r2, #0x5b
strb r3, [r0, r2]
ldrb r3, [r1, #3]
movs r2, #0x5a
strb r3, [r0, r2]
adds r1, #4
lsrs r3, r3, #8
blo _08004352
ldrb r3, [r1]
lsls r3, r3, #2
subs r1, r1, r3
_08004352:
str r1, [r0, #0x5c]
bx lr
.align 2, 0
_08004358: .4byte gUnk_081326EC
_0800435C: .4byte gUnk_02024048
_08004360: .4byte gUnk_02021F20
_08004364: .4byte gUnk_02024048
_08004368: .4byte gRoomControls
_0800436C: .4byte 0x0000016E
_08004370: .4byte 0x0000011E
_08004374: .4byte gRoomControls + 6
_08004378: .4byte gRoomControls + 8
_0800437C: .4byte 0x000003F0
_08004380: .4byte gUnk_08000248
_08004384: .4byte 0x000FFFFF
_08004388: .4byte 0x00080000
_0800438C: .4byte 0x0000EE00
_08004390: .4byte 0x00001FFF
_08004394: .4byte gUnk_08000228
_08004398: .4byte 0x00004000
_0800439C: .4byte gSpritePtrs
_080043A0: .4byte gSpritePtrs
_080043A4: .4byte gGFXSlots+4
thumb_func_start CreateDrownFX
CreateDrownFX: @ 0x080043A8
movs r1, #0xb // FX_WATER_SPLASH
b create_fx
thumb_func_start CreateLavaDrownFX
CreateLavaDrownFX: @ 0x080043AC
movs r1, #0xc // FX_LAVA_SPLASH
b create_fx
thumb_func_start CreateSwampDrownFX
CreateSwampDrownFX: @ 0x080043AC
movs r1, #0x52 // FX_GREEN_SPLASH
b create_fx
thumb_func_start CreatePitFallFX
CreatePitFallFX: @ 0x080043B4
movs r1, #0 // FX_FALL_DOWN
create_fx:
push {r4, lr}
adds r4, r0, #0
movs r0, #0xf
movs r2, #0
bl CreateObject
cmp r0, #0
beq _080043E0
movs r1, #0x48
ldr r1, [r4, r1] // load hitbox (unused)
ldrh r3, [r4, #0x2e]
strh r3, [r0, #0x2e]
ldrh r3, [r4, #0x32]
strh r3, [r0, #0x32]
ldrh r3, [r4, #0x36]
strh r3, [r0, #0x36]
ldrb r3, [r4, #8]
cmp r3, #3 // is parent entity an enemy?
bne _080043E0
movs r1, #1
strb r1, [r0, #0xb] // copy entity.type2
_080043E0:
adds r0, r4, #0
bl DeleteEntity
pop {r4, pc}
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