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.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start EnemyUpdate
EnemyUpdate: @ 0x080011C4
mov r3, lr
push {r3, r4}
adds r4, r0, #0
ldrb r2, [r0, #0xc]
cmp r2, #0
bne _080011DC
bl EnemyInit
cmp r0, #0
bne _080011EA
bl DeleteThisEntity
_080011DC:
bl EntityDisabled
cmp r0, #0
bne _0800120A
adds r0, r4, #0
bl sub_080028E0
_080011EA:
adds r0, r4, #0
movs r1, #0x6d
ldrb r1, [r0, r1]
lsrs r1, r1, #5
bhs _0800120A
ldrb r1, [r0, #9]
lsls r1, r1, #2
ldr r2, _08001358 @ =gEnemyFunctions
ldr r1, [r2, r1]
bl _call_via_r1
movs r1, #0x41
movs r3, #0x7f
ldrb r2, [r4, r1]
ands r2, r3
strb r2, [r4, r1]
_0800120A:
adds r0, r4, #0
bl DrawEntity
pop {r3, r4}
bx r3
thumb_func_start sub_08001214
sub_08001214: @ 0x08001214
movs r3, #0x3a
ldrb r1, [r0, r3]
movs r2, #1
tst r1, r2
bne _08001230
orrs r1, r2
strb r2, [r0, r3]
movs r1, #1
movs r2, #0x5a
ldrb r2, [r0, r2]
lsrs r2, r2, #7
blo _0800122E
movs r1, #0x20
_0800122E:
strb r1, [r0, #0xe]
_08001230:
ldrb r1, [r0, #0xe]
subs r1, #1
beq _0800123E
strb r1, [r0, #0xe]
movs r1, #4
ldr r3, _0800135C @ =UpdateAnimationVariableFrames
bx r3
_0800123E:
ldr r3, _08001360 @ =CreatePitFallFx
bx r3
non_word_aligned_thumb_func_start GenericConfused
GenericConfused: @ 0x08001242
push {lr}
movs r1, #0x43
ldrb r2, [r0, r1]
subs r2, #1
strb r2, [r0, r1]
cmp r2, #0x3c
bhs _08001282
movs r3, #3
ands r3, r2
add r1, pc, #0x34
ldrsb r1, [r1, r3]
movs r3, #0x62
strb r1, [r0, r3]
cmp r2, #0
bne _08001282
movs r1, #0x68
ldr r1, [r0, r1]
cmp r1, #0
beq _08001282
ldrb r2, [r1, #8]
cmp r2, #6
bne _08001282
ldrb r2, [r1, #9]
cmp r2, #0xf
bne _08001282
ldrb r2, [r1, #0xa]
cmp r2, #0x1c
bne _08001282
push {r0}
bl EnemyDetachFX
pop {r0}
_08001282:
ldr r1, _08001364 @ =0x00001800
bl GravityUpdate
pop {pc}
.align 2, 0
_0800128C:
.byte 0x00, 0x01, 0x00, 0xFF
thumb_func_start sub_08001290
sub_08001290: @ 0x08001290
cmp r1, #0
beq _0800129C
ldr r2, _08001368 @ =gUnk_080012C8
lsls r1, r1, #2
ldr r1, [r2, r1]
bx r1
_0800129C:
bx lr
@ r0: Entity*
@ r1: Function* array
non_word_aligned_thumb_func_start EnemyFunctionHandler
EnemyFunctionHandler: @ 0x0800129E
mov r3, lr
push {r3, r4, r5}
adds r4, r0, #0
adds r5, r1, #0
bl sub_080012DC
cmp r0, #0
beq _080012B2
ldr r1, _0800136C @ =gUnk_080012C8
b _080012BA
_080012B2:
adds r0, r4, #0
bl GetNextFunction
adds r1, r5, #0
_080012BA:
lsls r0, r0, #2
ldr r1, [r1, r0]
adds r0, r4, #0
pop {r3, r4, r5}
mov lr, r3
bx r1
.align 2, 0
gUnk_080012C8::
.4byte 0x00000000
_080012CC: .4byte sub_08001214
_080012D0: .4byte CreateDrownFx
_080012D4: .4byte CreateLavaDrownFx
_080012D8: .4byte CreateSwampDrownFx
thumb_func_start sub_080012DC
sub_080012DC: @ 0x080012DC
push {r4, r5, lr}
adds r4, r0, #0
movs r5, #0x3a
ldrb r1, [r4, r5] // gust jar state
lsrs r1, r1, #3
bhs _08001302
bl GetTileHazardType
cmp r0, #4
beq _08001302
cmp r0, #0
bne _08001306
ldrb r1, [r4, r5]
lsrs r1, r1, #1
blo _08001302
ldrb r1, [r4, #0x10]
movs r2, #0x80
orrs r1, r2
strb r1, [r4, #0x10]
_08001302:
movs r0, #0
pop {r4, r5, pc}
_08001306:
cmp r0, #1
beq _08001316
movs r1, #1
strb r1, [r4, #0xe]
ldrb r2, [r4, r5]
movs r1, #1
orrs r1, r2
strb r1, [r4, r5]
_08001316:
pop {r4, r5, pc}
thumb_func_start sub_08001318
sub_08001318: @ 0x08001318
movs r1, #0x36
ldrsh r1, [r0, r1]
cmp r1, #0
bpl GenericKnockback
movs r2, #0xff
strb r2, [r0, #0x15]
thumb_func_start GenericKnockback
GenericKnockback: @ 0x08001324
ldr r3, _08001370 @ =Knockback1
bx r3
thumb_func_start GenericKnockback2
GenericKnockback2: @ 0x08001328
ldr r3, _08001374 @ =Knockback2
bx r3
thumb_func_start sub_0800132C
sub_0800132C: @ 0x0800132C
movs r2, #0x38
ldrb r3, [r1, r2]
ldrb r2, [r0, r2]
ands r2, r3
beq _08001352
ldrh r2, [r0, #0x2e]
ldrh r3, [r1, #0x2e]
subs r2, r2, r3
adds r2, #8
cmp r2, #0x11
bhs _0800134E
ldrh r2, [r0, #0x32]
ldrh r3, [r1, #0x32]
subs r2, r2, r3
adds r2, #8
cmp r2, #0x11
blo _08001352
_0800134E:
ldr r3, _08001378 @ =GetFacingDirection
bx r3
_08001352:
movs r0, #0xff
bx lr
.align 2, 0
_08001358: .4byte gEnemyFunctions
_0800135C: .4byte UpdateAnimationVariableFrames
_08001360: .4byte CreatePitFallFx
_08001364: .4byte 0x00001800
_08001368: .4byte gUnk_080012C8
_0800136C: .4byte gUnk_080012C8
_08001370: .4byte Knockback1
_08001374: .4byte Knockback2
_08001378: .4byte GetFacingDirection
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